]> git.localhorst.tv Git - l2e.git/history - src/main.cpp
moved menu resources to data files
[l2e.git] / src / main.cpp
2012-11-30 Daniel Karbachmoved menu resources to data files
2012-11-30 Daniel Karbachremoved stupid file headers that eclipse put in
2012-11-30 Daniel KarbachMerge branch 'menus'
2012-11-30 Daniel Karbachadded scenario menu
2012-11-29 Daniel Karbachcompleted config menu
2012-11-29 Daniel Karbachadded basic config menu
2012-11-29 Daniel Karbachwarp equipment action menu
2012-11-27 Daniel Karbachadded inactive menu font
2012-11-27 Daniel Karbachconverted equipment from explicit members to array
2012-11-25 Daniel Karbachimplemented "remove all" in equipment menu
2012-11-20 Daniel Karbachadded action menu to equipment menu
2012-11-20 Daniel Karbachstarted implementation of equipment menu
2012-11-18 Daniel Karbachadded spell menu dummy
2012-11-17 Daniel Karbachimplemented inventory item swapping
2012-11-12 Daniel Karbachhooked Inventory::Sort into InventoryMenu
2012-11-11 Daniel Karbachhook alternate cursor in inventory menu
2012-11-11 Daniel KarbachMerge branch 'master' into menus
2012-11-06 Daniel Karbachadded menu cursor "active" sprite
2012-11-04 Daniel Karbachadded basic (non-functional) inventory menu
2012-11-03 Daniel Karbachadded menu to status screen
2012-10-31 Daniel Karbachadded experience display in status screen
2012-10-23 Daniel Karbachadded hero's stats in status screen
2012-10-23 Daniel Karbachadded equipment in stats screen
2012-10-22 Daniel Karbachadded hero selection state + status stub
2012-10-21 Daniel Karbachadded party main menu stub
2012-10-21 Daniel Karbachadded frames for status menu
2012-10-21 Daniel Karbachadded hero status tags in party menu
2012-10-21 Daniel Karbachadded party menu state stub
2012-10-18 Daniel Karbachswitched to static type IDs
2012-10-17 Daniel Karbachremoved debug output from main
2012-10-16 Daniel Karbachcommented headers in app/ directory
2012-10-14 Daniel Karbachmoved map data to maps.l2s
2012-10-13 Daniel Karbachuse scripts for map triggers
2012-10-12 Daniel Karbachadded directional triggers
2012-10-12 Daniel Karbachimplemented pushable entities and pushing
2012-10-09 Daniel Karbachclosed the gap between battle and map state (yay)
2012-10-08 Daniel Karbachadded textual type/field descriptions and wiki mode
2012-10-07 Daniel Karbachstore complete entity in hero
2012-10-07 Daniel Karbachmoved map sprites to data file
2012-10-07 Daniel Karbachmoved Hero and Stats to common
2012-10-07 Daniel Karbachextracted map loading/unloading
2012-10-07 Daniel Karbachadded temporary map transition implementation
2012-10-06 Daniel Karbachadded second map to transition to
2012-10-06 Daniel Karbachmoved test trigger to door coordinates
2012-10-06 Daniel Karbachadded 4 debug keys
2012-10-06 Daniel Karbachadded second map area
2012-10-05 Daniel Karbachfix blocking flag of guy
2012-10-05 Daniel Karbachcheck for blocking entities when trying to move
2012-10-05 Daniel Karbachadded monster dummy
2012-10-05 Daniel Karbachimplemented followers
2012-10-03 Daniel Karbachadded entity follower list
2012-10-03 Daniel Karbachadded map sprites for 3 other heroes
2012-10-03 Daniel Karbachtrigger handling in map state
2012-10-02 Daniel Karbachshift walking animation by one frame
2012-10-02 Daniel Karbachstart/stop animation of player character
2012-09-30 Daniel Karbachcheck blocking flags of tiles in map state
2012-09-30 Daniel Karbachadded entity orientation awareness
2012-09-30 Daniel Karbachadded tile flags in main
2012-09-30 Daniel Karbachadded test entity
2012-09-29 Daniel Karbachadded test tileset, area and map
2012-09-29 Daniel Karbachadded basic map classes
2012-09-19 Daniel Karbachadded Caster class to simplify the code in main()
2012-09-15 Daniel Karbachadded error message for missing definitions in PLAY...
2012-09-15 Daniel Karbachremoved some leftover lines from linker branch
2012-09-15 Daniel Karbachgenerate header when output file ends with 'h'
2012-09-15 Daniel Karbachadded dump option
2012-09-15 Daniel Karbachadded argument interpreter
2012-09-15 Daniel Karbachadded l2 object files to gitignore
2012-09-11 Daniel Karbachincluded type definition of Monster in main()
2012-09-10 Daniel Karbachtackled some problems (not all :) )
2012-09-10 Daniel Karbachconverted pseudo-fields into real ones
2012-09-09 Daniel Karbachfixed some issues to get it to compile again
2012-09-03 Daniel KarbachMerge branch 'loader'
2012-09-02 Daniel Karbachsplit headers off of ikaris, items, and spells
2012-09-02 Daniel Karbachadded interpretation of battle resources
2012-09-02 Daniel Karbachrefactored battle resources to better compatibility...
2012-09-02 Daniel Karbachmoved menu prototypes to test.l2s
2012-09-02 Daniel Karbachadded interpretation of colors
2012-09-01 Daniel Karbachmoved most of the remaining data from main to test.l2s
2012-09-01 Daniel Karbachmoved Guy's and Dekar's (well, Artea's) equipment to...
2012-09-01 Daniel Karbachmoved Guy's equipment to items.l2s
2012-09-01 Daniel Karbachmoved Maxim's and Selan's equipment to items.l2s
2012-09-01 Daniel Karbachmoved some items to l2 source files
2012-08-31 Daniel Karbachmoved icon config to test.l2s
2012-08-31 Daniel Karbachadded Spell and TargetingMode interpretation
2012-08-31 Daniel Karbachmoved more configuration to test.l2s
2012-08-31 Daniel Karbachadded interpretation of Font and Frame objects
2012-08-31 Daniel Karbachmoved some sprites to test.l2s
2012-08-31 Daniel Karbachadded interpretation of PartyLayout
2012-08-30 Daniel Karbachmoved Guy's and Dekar's configuration to test.l2s
2012-08-29 Daniel Karbachremoved parser debug output
2012-08-29 Daniel Karbachmoved Selan to test.l2s
2012-08-29 Daniel Karbachuse definition of Maxim and Lizard from source
2012-08-26 Daniel Karbachstarted an interpreter for parsed sources
2012-08-26 Daniel Karbachadded test data
2012-08-26 Daniel Karbachadded basic parser (not completely tested)
2012-08-25 Daniel Karbachmoved TODOs to tracker
2012-08-22 Daniel Karbachmerged Point into Vector
2012-08-22 Daniel Karbachset targeting mode for weapons in main
2012-08-22 Daniel Karbachrandomized monsters' attack target selection
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