]> git.localhorst.tv Git - l2e.git/history - src/map/MapState.cpp
added advantage turn checking in MapState
[l2e.git] / src / map / MapState.cpp
2013-01-25 Daniel Karbachadded advantage turn checking in MapState
2013-01-24 Daniel Karbachadded tile ladder flag
2012-12-27 Daniel Karbachfixed divide by zero bug in MapState
2012-12-27 Daniel Karbachswitched geometric scalars from floating to fixed
2012-12-27 Daniel Karbachrenamed namespace geometry -> math
2012-12-18 Daniel Karbachimplemented capsule/class selection
2012-12-09 Daniel KarbachMerge branch 'master' into feature-33-capsules
2012-12-09 Daniel KarbachMerge branch 'master' into feature-33-capsules
2012-12-04 Daniel Karbachload capsule in battles created by MapState
2012-12-01 Daniel Karbachlousy implementation of "array of identifiers" type
2012-11-30 Daniel Karbachremoved stupid file headers that eclipse put in
2012-11-30 Daniel KarbachMerge branch 'menus'
2012-11-11 Daniel KarbachMerge branch 'master' into menus
2012-10-21 Daniel Karbachadded party menu state stub
2012-10-20 Daniel Karbachrevised implementation of script text
2012-10-17 Daniel Karbachremoved now superfluous Application parameter to State...
2012-10-17 Daniel Karbachstore an application handle in each state
2012-10-17 Daniel Karbachrenamed app::State's Resize -> OnResize
2012-10-16 Daniel Karbachrenamed state callbacks
2012-10-14 Daniel Karbachmoved map data to maps.l2s
2012-10-13 Daniel Karbachuse scripts for map triggers
2012-10-12 Daniel Karbachadded directional triggers
2012-10-12 Daniel Karbachfixed stepping algo again -.-
2012-10-12 Daniel Karbachinitialize lastLock to an improbable position
2012-10-12 Daniel Karbachmade targetless camera possible
2012-10-12 Daniel Karbachimplemented pushable entities and pushing
2012-10-11 Daniel Karbachfixed entity bounds in Map
2012-10-09 Daniel Karbachclosed the gap between battle and map state (yay)
2012-10-08 Daniel Karbachadded 500ms blackness between map transitions
2012-10-07 Daniel Karbachadded map transition state
2012-10-07 Daniel Karbachmade TileAt/AreaAt fail silently
2012-10-07 Daniel Karbachextracted map loading/unloading
2012-10-07 Daniel Karbachadded temporary map transition implementation
2012-10-06 Daniel Karbachadded debug mode for maps
2012-10-06 Daniel Karbachreversed order of monster checks
2012-10-05 Daniel Karbachbegun monster vicinity checking
2012-10-05 Daniel Karbachcheck for blocking entities when trying to move
2012-10-05 Daniel Karbachdon't lock player character onto its tile
2012-10-05 Daniel Karbachimplemented followers
2012-10-05 Daniel Karbachadded movement timer to track blocked movement
2012-10-03 Daniel Karbachadded entity follower list
2012-10-03 Daniel Karbachtrigger handling in map state
2012-10-02 Daniel Karbachstart/stop animation of player character
2012-09-30 Daniel Karbachadded grid lock checking in map state
2012-09-30 Daniel Karbachinitialize MapState::nextDirection
2012-09-30 Daniel Karbachmoved grid logic to world update routine
2012-09-30 Daniel Karbachcheck blocking flags of tiles in map state
2012-09-30 Daniel Karbachadded entity orientation awareness
2012-09-30 Daniel Karbachcheck tile lock in Entity
2012-09-30 Daniel Karbachplugged entities into map state
2012-09-29 Daniel Karbachadded application state for map