1 #ifndef ORBI_APPLICATION_H_
2 #define ORBI_APPLICATION_H_
4 #include "../graphics/Camera.h"
5 #include "../graphics/Moveable.h"
6 #include "../graphics/Texture.h"
7 #include "../graphics/Vector.h"
21 Application(Canvas &, World &, Tileset &);
27 void Loop(int delta_ms);
30 void OnKeyDown(const SDL_KeyboardEvent &);
31 void OnKeyUp(const SDL_KeyboardEvent &);
33 void Update(int delta_ms);
36 void RenderBackground();
38 void RenderEntities();
46 Moveable<float> focus;