4 #include "../graphics/Vector.h"
13 constexpr AABB(Vector<float> pos, Vector<float> size)
14 : lt(pos), rb(pos + size) { }
15 constexpr AABB(float x, float y, float w, float h)
16 : lt(x, y), rb(x + w, y + h) { }
19 float Left() const { return lt.x; }
20 float Top() const { return lt.y; }
21 float Right() const { return rb.x; }
22 float Bottom() const { return rb.y; }
24 Vector<float> Position() const { return lt; }
25 Vector<float> Center() const { return lt + HalfSize(); }
26 Vector<float> HalfSize() const { return Size() / 2.0f; }
27 Vector<float> Size() const { return rb - lt; }
30 void Move(Vector<float> delta) { lt += delta; rb += delta; }
31 void Resize(Vector<float> size) { *this = AABB(lt, size); }
33 bool Intersects(const AABB &other, Vector<float> &p, Vector<float> &n, Vector<float> &d) const;