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[orbi.git] / src / world / Collision.h
1 #ifndef ORBI_COLLISION_H_
2 #define ORBI_COLLISION_H_
3
4 #include "../graphics/Vector.h"
5
6
7 namespace orbi {
8
9 struct Collision {
10
11         Vector<float> pos;
12         Vector<float> norm;
13         Vector<float> depth;
14
15 };
16
17 }
18
19 #endif