4 * Created on: Apr 9, 2012
11 #include "../game/Entity.h"
12 #include "../geometry/Circle.h"
20 : public game::Entity {
23 explicit Ball(Scalar radius);
24 Ball(const Vector &position, Scalar radius);
27 virtual void Collide(Entity &, const Vector &normal);
28 virtual void Render(SDL_Surface *dest);
31 geometry::Circle shape;
37 #endif /* PONG_BALL_H_ */