1 #ifndef SPACE_APPLICATION_H_
2 #define SPACE_APPLICATION_H_
4 #include "../graphics/Camera.h"
5 #include "../graphics/Moveable.h"
6 #include "../graphics/Vector.h"
7 #include "../world/Universe.h"
20 explicit Application(Canvas &);
26 void Loop(int delta_ms);
29 void OnKeyDown(const SDL_KeyboardEvent &);
30 void OnKeyUp(const SDL_KeyboardEvent &);
32 void Update(int delta_ms);
41 Moveable<float> focus;