6 Camera::Camera(int w, int h, const Vector<float> &t)
14 void Camera::Resize(int w, int h) {
15 offset = Vector<float>(w/2, h/2);
18 void Camera::Update(float delta) {
19 zoom += zoom * zoomAcc * delta;
20 if (zoom < 0.0001) zoom = 0.0001;
23 void Camera::StartZoom() {
27 void Camera::StopZoom() {
31 void Camera::StartShrink() {
35 void Camera::StopShrink() {