6 Camera::Camera(int w, int h, const Vector<float> &t)
15 void Camera::Resize(int w, int h) {
16 offset = Vector<float>(w/2, h/2);
19 void Camera::Update(float delta) {
20 zoom += zoom * zoomAcc * delta;
21 if (zoom < 0.0001) zoom = 0.0001;
24 void Camera::StartZoom() {
28 void Camera::StopZoom() {
32 void Camera::StartShrink() {
36 void Camera::StopShrink() {