9 Universe::Universe(Vector<int> size, Vector<int> secSize, Vector<int> areaSize)
12 , areaSize(areaSize) {
16 Universe::~Universe() {
21 Ship *Universe::AddShip(const Ship &s) {
22 ships.emplace_back(s);
27 void Universe::Update(float delta) {
28 for (Ship &s : ships) {