9 Universe::Universe(Vector<int> size, Vector<int> secSize, Vector<int> areaSize)
12 , areaSize(areaSize) {
16 Universe::~Universe() {
21 Ship *Universe::AddShip(const Ship &s) {
22 ships.emplace_back(s);
26 int Universe::AddResource(const Resource &r) {
27 resources.emplace_back(r);
28 resources.back().id = resources.size();
29 return resources.size();
33 void Universe::Update(float delta) {
34 for (Ship &s : ships) {