]> git.localhorst.tv Git - l2e.git/blobdiff - test-data/test.l2s
added hero's level ladder
[l2e.git] / test-data / test.l2s
index 4b1106ca795ba271c4d7008ed140f4668916f32e..1267b9f9854ffcd979177574d6331d78c0e85250 100644 (file)
@@ -88,6 +88,9 @@ export Hero maxim {
                gut: 100,
                mgr:  10
        },
+       ladder: [
+               10
+       ],
        attackAnimation: ComplexAnimation {
                sprite: maximSprite,
                frametime: frameTime,
@@ -141,6 +144,17 @@ export Hero maxim {
                },
                frametime: twoFramesTime,
                framecount: 4
+       },
+       mapEntity: Entity {
+               animation: SimpleAnimation{
+                       sprite: Sprite {
+                               image: :"maxim-map.png",
+                               size: <32,64>
+                       },
+                       frametime: 120,
+                       framecount: 2
+               },
+               spriteOffset: <0,-32>
        }
 }
 
@@ -213,6 +227,17 @@ export Hero selan {
                },
                frametime: twoFramesTime,
                framecount: 4
+       },
+       mapEntity: Entity {
+               animation: SimpleAnimation{
+                       sprite: Sprite {
+                               image: :"selan-map.png",
+                               size: <32,64>
+                       },
+                       frametime: 120,
+                       framecount: 2
+               },
+               spriteOffset: <0,-32>
        }
 }
 
@@ -267,6 +292,17 @@ export Hero guy {
                },
                frametime: fourFramesTime,
                framecount: 4
+       },
+       mapEntity: Entity {
+               animation: SimpleAnimation{
+                       sprite: Sprite {
+                               image: :"guy-map.png",
+                               size: <32,64>
+                       },
+                       frametime: 120,
+                       framecount: 2
+               },
+               spriteOffset: <0,-32>
        }
 }
 
@@ -340,6 +376,17 @@ export Hero dekar {
                },
                frametime: twoFramesTime,
                framecount: 4
+       },
+       mapEntity: Entity {
+               animation: SimpleAnimation{
+                       sprite: Sprite {
+                               image: :"dekar-map.png",
+                               size: <32,64>
+                       },
+                       frametime: 120,
+                       framecount: 2
+               },
+               spriteOffset: <0,-32>
        }
 }