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added menu to status screen
[l2e.git] / src /
2012-11-03 Daniel Karbachadded menu to status screen
2012-10-31 Daniel Karbachadded ikari level to status menu
2012-10-31 Daniel Karbachshow next level in status screen
2012-10-31 Daniel Karbachadded hero's level ladder
2012-10-31 Daniel Karbachadded experience display in status screen
2012-10-31 Daniel Karbachadded right aligning font drawing functions
2012-10-31 Daniel Karbachadded experience as a common hero property
2012-10-23 Daniel Karbachadded hero's stats in status screen
2012-10-23 Daniel Karbachadded equipment in stats screen
2012-10-22 Daniel Karbachadded hero selection state + status stub
2012-10-21 Daniel Karbachadded party main menu stub
2012-10-21 Daniel Karbachadded wrap options for menu properties
2012-10-21 Daniel Karbachadded frames for status menu
2012-10-21 Daniel Karbachchanged Frame implementation
2012-10-21 Daniel Karbachadded hero status tags in party menu
2012-10-21 Daniel Karbachadded party menu state stub
2012-10-21 Daniel Karbachadded texture class
2012-10-20 Daniel Karbachrevised implementation of script text
2012-10-20 Daniel Karbachintroduced a small delay after flip if the screen is...
2012-10-18 Daniel Karbachlist type ID in wiki export
2012-10-18 Daniel Karbachswitched to static type IDs
2012-10-18 Daniel Karbachsome commenting on the map classes
2012-10-17 Daniel Karbachremoved debug output from main
2012-10-17 Daniel Karbachremoved now superfluous Application parameter to State...
2012-10-17 Daniel Karbachstore an application handle in each state
2012-10-17 Daniel Karbachwrapped some virtual State methods in non-virtual calls
2012-10-17 Daniel Karbachrenamed app::State's Resize -> OnResize
2012-10-16 Daniel Karbachrenamed state callbacks
2012-10-16 Daniel Karbachcommented headers in geometry directory ^^
2012-10-16 Daniel Karbachcommented headers in app/ directory
2012-10-14 Daniel Karbachhandle compare/jump instructions in script assembler
2012-10-14 Daniel Karbachadded script labels in parser/interpreter
2012-10-14 Daniel Karbachadded compare and jump codes for scripts
2012-10-14 Daniel Karbachmoved map data to maps.l2s
2012-10-14 Daniel Karbachadded script assembler
2012-10-14 Daniel Karbachless verbose token code in parser
2012-10-14 Daniel Karbachparse scripts
2012-10-14 Daniel Karbachadded new tokens
2012-10-14 Daniel Karbachimplemented modulo operation for scripts
2012-10-13 Daniel Karbachuse scripts for map triggers
2012-10-13 Daniel Karbachfirst scripting implementation
2012-10-13 Daniel Karbachfixed trigger type switch in Map
2012-10-12 Daniel Karbachadded directional triggers
2012-10-12 Daniel Karbachfixed stepping algo again -.-
2012-10-12 Daniel Karbachinitialize lastLock to an improbable position
2012-10-12 Daniel Karbachmade targetless camera possible
2012-10-12 Daniel Karbachimplemented pushable entities and pushing
2012-10-11 Daniel Karbachfixed entity bounds in Map
2012-10-11 Daniel Karbachdon't alloc memory for inline literals
2012-10-09 Daniel Karbachbetter allocation in interpreter
2012-10-09 Daniel Karbachclosed the gap between battle and map state (yay)
2012-10-09 Daniel Karbachbetter handling of nested state changes
2012-10-08 Daniel Karbachadded textual type/field descriptions and wiki mode
2012-10-08 Daniel Karbachadded 500ms blackness between map transitions
2012-10-08 Daniel Karbachadded lead in/out time option for ColorFade
2012-10-07 Daniel Karbachstore complete entity in hero
2012-10-07 Daniel Karbachadded loading callback for type descriptions
2012-10-07 Daniel Karbachmoved map sprites to data file
2012-10-07 Daniel Karbachmoved Hero and Stats to common
2012-10-07 Daniel Karbachadded map transition state
2012-10-07 Daniel Karbachbreak out of physics loop if a state change happened
2012-10-07 Daniel Karbachadded ColorFade to graphics fwd.h
2012-10-07 Daniel Karbachadded color fading state
2012-10-07 Daniel Karbachmade TileAt/AreaAt fail silently
2012-10-07 Daniel Karbachextracted map loading/unloading
2012-10-07 Daniel Karbachadded temporary map transition implementation
2012-10-06 Daniel Karbachadded second map to transition to
2012-10-06 Daniel Karbachuse sdl utility functions for debug drawing
2012-10-06 Daniel Karbachadded some graphics primitive functions
2012-10-06 Daniel Karbachadded area bounds to debug overlay
2012-10-06 Daniel Karbachmoved test trigger to door coordinates
2012-10-06 Daniel Karbachadded triggers to map debug render
2012-10-06 Daniel Karbachadded debug mode for maps
2012-10-06 Daniel Karbachadded 4 debug keys
2012-10-06 Daniel Karbachadded second map area
2012-10-06 Daniel Karbachreversed order of monster checks
2012-10-05 Daniel Karbachbegun monster vicinity checking
2012-10-05 Daniel Karbachfix blocking flag of guy
2012-10-05 Daniel Karbachcheck for blocking entities when trying to move
2012-10-05 Daniel Karbachadded monster dummy
2012-10-05 Daniel Karbachdon't lock player character onto its tile
2012-10-05 Daniel Karbachimplemented followers
2012-10-05 Daniel Karbachmore Vector operations
2012-10-05 Daniel Karbachextracted tile coordinates calculation
2012-10-05 Daniel Karbachadded movement timer to track blocked movement
2012-10-03 Daniel Karbachadded entity follower list
2012-10-03 Daniel Karbachadded map sprites for 3 other heroes
2012-10-03 Daniel Karbachtrigger handling in map state
2012-10-03 Daniel Karbachadded map trigger prototype
2012-10-02 Daniel Karbachshift walking animation by one frame
2012-10-02 Daniel Karbachframe shiftability in animation runner
2012-10-02 Daniel Karbachstart/stop animation of player character
2012-10-02 Daniel Karbachallow checking of multiple keys at once
2012-10-02 Daniel Karbachchanged how animation runners handle sprite overrides
2012-09-30 Daniel Karbachadded grid lock checking in map state
2012-09-30 Daniel Karbachadded comparison operators to vector template
2012-09-30 Daniel Karbachinitialize MapState::nextDirection
2012-09-30 Daniel Karbachmoved grid logic to world update routine
2012-09-30 Daniel Karbachcheck blocking flags of tiles in map state
2012-09-30 Daniel Karbachadded entity orientation awareness
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