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split collision response
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2015-11-13 Daniel Karbachsplit collision response
2015-11-13 Daniel Karbachtry to cleanly destruct world
2015-11-13 Daniel Karbachre-request incomplete or corrupted chunk transfers
2015-11-10 Daniel Karbachmaybe fixed a lighting bug…
2015-11-09 Daniel Karbachindex chunk access in entity/world intersection test
2015-11-09 Daniel Karbachsimplify ray/chunk intersection test
2015-11-09 Daniel Karbachfix Location for debug build
2015-11-09 Daniel Karbachfix entity/world collision
2015-11-06 Daniel Karbachokay, I screwed up collision it seems ^^
2015-11-05 Daniel Karbachtentative optimization of chunk intersection test
2015-11-05 Daniel Karbachlet the server wait a little more efficiently
2015-11-05 Daniel Karbachdecrease packet frequency
2015-11-05 Daniel Karbachhigher precision for quats over the net
2015-11-05 Daniel Karbachfix serverside player orientation
2015-11-03 Daniel Karbachunified location handling
2015-11-03 Daniel Karbachsplit geometry lib
2015-11-02 Daniel Karbachnew turn style
2015-10-30 Daniel Karbachuse player's inventory slot directly in interface
2015-10-30 Daniel Karbachlight entities according to block light level
2015-10-30 Daniel Karbachfix entity pitch clamping
2015-10-30 Daniel Karbachuse model -Z for heading when not moving
2015-10-29 Daniel Karbachuse yaw as entity's orientation
2015-10-29 Daniel Karbachrender entity bounds in debug mode
2015-10-29 Daniel Karbachmore transform caching
2015-10-29 Daniel Karbachmake AI entities avoid world collisions
2015-10-28 Daniel Karbachcache some basic entity axes
2015-10-27 Daniel Karbachdon't send chunks and entities simultaneously while...
2015-10-27 Daniel Karbachsend updates less frequently on bad connections
2015-10-27 Daniel Karbachrate network conditions
2015-10-27 Daniel Karbachextracted congestion control into its own class
2015-10-27 Daniel Karbachshow net stats in debug overlay
2015-10-27 Daniel Karbachreenable pitch/yaw display in debug overlay
2015-10-27 Daniel Karbachcollect network bandwidth usage stats
2015-10-26 Daniel Karbachmeasure packet round trip time
2015-10-26 Daniel Karbachremoved client de-/spawn messages
2015-10-26 Daniel Karbachalso exit message state on quit
2015-10-26 Daniel Karbachadded simple command line
2015-10-26 Daniel Karbachmoved common stated to shared dir
2015-10-26 Daniel Karbachremove self on player controller destruct
2015-10-25 Daniel Karbachmore fun with AI/steering
2015-10-23 Daniel Karbachexperiments with ai states and steering
2015-10-23 Daniel Karbachbrought some order to the whole controller thing
2015-10-23 Daniel KarbachAI state machine
2015-10-23 Daniel Karbachcentralize entity controllers
2015-10-22 Daniel Karbachbetter handling of focus and input
2015-10-22 Daniel Karbachignore empty chat lines
2015-10-22 Daniel Karbachupdate entity model on state change
2015-10-22 Daniel Karbachfix client's player entity ID
2015-10-22 Daniel Karbachtreat head pitch and yaw as entity state
2015-10-21 Daniel Karbachget rid of angular velocity
2015-10-21 Daniel Karbachcompress protocol a little
2015-10-21 Daniel Karbachserver: notify clients of player joins/parts
2015-10-21 Daniel Karbachserver: distribute received messages to clients
2015-10-21 Daniel Karbach(shabby) client side handling of messages
2015-10-20 Daniel Karbachadded message packet
2015-10-20 Daniel Karbachchat state
2015-10-20 Daniel Karbachuniform background for message box
2015-10-20 Daniel Karbachrenamed OutlineMesh -> PrimitiveMesh
2015-10-19 Daniel Karbachuse eye transform for client rendering
2015-10-19 Daniel Karbachrestore orientation on player load
2015-10-19 Daniel Karbachbetter stability of collision response
2015-10-19 Daniel Karbachapply pitch to head instead of body
2015-10-19 Daniel Karbachuse entity's eyes to aim
2015-10-19 Daniel Karbachuse seconds as world time unit
2015-10-19 Daniel Karbachpenalty force collision response
2015-10-16 Daniel Karbachuse "forces" for entity control and RK4 integrator
2015-10-16 Daniel Karbachblock sounds depending on block type
2015-10-15 Daniel Karbachlil cleanup of common and unused stuff
2015-10-15 Daniel Karbachinvalidate meshes if surrounding chunks on insert
2015-10-15 Daniel Karbachload models from assets
2015-10-14 Daniel Karbachstore shapes in models rather than meshes
2015-10-14 Daniel Karbachlinear model instance state
2015-10-13 Daniel Karbachuse (and fix) new shape implementation
2015-10-13 Daniel Karbachactually load shapes
2015-10-12 Daniel Karbach(data) shape prototype
2015-10-12 Daniel Karbachrenamed Shape -> CollisionBounds
2015-10-12 Daniel Karbachcomposite model is the canonical model
2015-10-12 Daniel Karbachmodel -> mesh
2015-10-12 Daniel Karbachfix entity shader
2015-10-09 Daniel Karbachmerge chunk requester into receiver
2015-10-09 Daniel Karbachallow hsl color shifts for blocks and entities
2015-10-09 Daniel Karbachfunction to get mtime
2015-10-09 Daniel Karbachtransmit chunks in growing sphere order
2015-10-08 Daniel Karbachrearrange init of standalone state a little
2015-10-08 Daniel Karbachlast resort lighting on render
2015-10-08 Daniel Karbachmerge common parts of pre- and unload states
2015-10-07 Daniel Karbachmove serverside joining from state to server
2015-10-07 Daniel Karbachdon't unload dangling chunks until they're saved
2015-10-07 Daniel Karbachhandle events in headless environment
2015-10-07 Daniel Karbachsped up chunk generation a little
2015-10-06 Daniel Karbachrandom stuff
2015-10-05 Daniel Karbachread preferences from user config file
2015-10-05 Daniel Karbachallow dots in identifiers
2015-10-03 Daniel Karbachmore parameters for world generation
2015-10-02 Daniel Karbachmove spawn index out of world
2015-10-02 Daniel Karbachbasic message state
2015-10-01 Daniel Karbachalso simulate world collisions in replay
2015-10-01 Daniel Karbachstore players in world save
2015-10-01 Daniel Karbachexchange block updates with clients
2015-10-01 Daniel Karbachtransmit player input from client to server
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