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8 years agotry to cleanly destruct world
Daniel Karbach [Fri, 13 Nov 2015 11:58:36 +0000 (12:58 +0100)]
try to cleanly destruct world

this might still cause problems if there's circular references

8 years agore-request incomplete or corrupted chunk transfers
Daniel Karbach [Fri, 13 Nov 2015 11:31:27 +0000 (12:31 +0100)]
re-request incomplete or corrupted chunk transfers

8 years agomaybe fixed a lighting bug…
Daniel Karbach [Tue, 10 Nov 2015 16:42:48 +0000 (17:42 +0100)]
maybe fixed a lighting bug…

…that was practically inexistent

8 years agoindex chunk access in entity/world intersection test
Daniel Karbach [Mon, 9 Nov 2015 16:45:37 +0000 (17:45 +0100)]
index chunk access in entity/world intersection test

the cache is your friend

8 years agotweak profiling
Daniel Karbach [Mon, 9 Nov 2015 16:30:25 +0000 (17:30 +0100)]
tweak profiling

8 years agosimplify ray/chunk intersection test
Daniel Karbach [Mon, 9 Nov 2015 13:15:36 +0000 (14:15 +0100)]
simplify ray/chunk intersection test

8 years agorevised todo list
Daniel Karbach [Mon, 9 Nov 2015 11:02:51 +0000 (12:02 +0100)]
revised todo list

8 years agofix Location for debug build
Daniel Karbach [Mon, 9 Nov 2015 10:38:03 +0000 (11:38 +0100)]
fix Location for debug build

8 years agofix entity/world collision
Daniel Karbach [Mon, 9 Nov 2015 08:05:31 +0000 (09:05 +0100)]
fix entity/world collision

friday afternoon not good for me brain it seems

8 years agookay, I screwed up collision it seems ^^
Daniel Karbach [Fri, 6 Nov 2015 16:16:28 +0000 (17:16 +0100)]
okay, I screwed up collision it seems ^^

8 years agotentative optimization of chunk intersection test
Daniel Karbach [Thu, 5 Nov 2015 16:45:01 +0000 (17:45 +0100)]
tentative optimization of chunk intersection test

that really gets used a lot °°

8 years agolet the server wait a little more efficiently
Daniel Karbach [Thu, 5 Nov 2015 14:32:51 +0000 (15:32 +0100)]
let the server wait a little more efficiently

8 years agodecrease packet frequency
Daniel Karbach [Thu, 5 Nov 2015 13:20:13 +0000 (14:20 +0100)]
decrease packet frequency

8 years agohigher precision for quats over the net
Daniel Karbach [Thu, 5 Nov 2015 10:27:28 +0000 (11:27 +0100)]
higher precision for quats over the net

8 years agolet "make client" use ./saves as well
Daniel Karbach [Thu, 5 Nov 2015 09:20:42 +0000 (10:20 +0100)]
let "make client" use ./saves as well

since server and client use different sub directories
it's not an issue anymore

8 years agofix serverside player orientation
Daniel Karbach [Thu, 5 Nov 2015 07:55:23 +0000 (08:55 +0100)]
fix serverside player orientation

this seems jerkier than before :/

8 years agounified location handling
Daniel Karbach [Tue, 3 Nov 2015 15:54:08 +0000 (16:54 +0100)]
unified location handling

8 years agosplit geometry lib
Daniel Karbach [Tue, 3 Nov 2015 12:06:18 +0000 (13:06 +0100)]
split geometry lib

8 years agonew turn style
Daniel Karbach [Mon, 2 Nov 2015 12:20:15 +0000 (13:20 +0100)]
new turn style

gives head a little more wiggleroom
sadly, body has less now. it could work, but it wobbles like mad :/
see comment in Entity::UpdateModel

8 years agouse player's inventory slot directly in interface
Daniel Karbach [Fri, 30 Oct 2015 13:05:05 +0000 (14:05 +0100)]
use player's inventory slot directly in interface

8 years agoadjust epsilon in net/quat assertion
Daniel Karbach [Fri, 30 Oct 2015 10:46:06 +0000 (11:46 +0100)]
adjust epsilon in net/quat assertion

that's all the accuracy we can expect

8 years agolight entities according to block light level
Daniel Karbach [Fri, 30 Oct 2015 10:37:03 +0000 (11:37 +0100)]
light entities according to block light level

it's not that nice, but a start

8 years agofix entity pitch clamping
Daniel Karbach [Fri, 30 Oct 2015 10:34:02 +0000 (11:34 +0100)]
fix entity pitch clamping

8 years agouse model -Z for heading when not moving
Daniel Karbach [Fri, 30 Oct 2015 08:46:48 +0000 (09:46 +0100)]
use model -Z for heading when not moving

8 years agouse yaw as entity's orientation
Daniel Karbach [Thu, 29 Oct 2015 15:05:58 +0000 (16:05 +0100)]
use yaw as entity's orientation

8 years agorender entity bounds in debug mode
Daniel Karbach [Thu, 29 Oct 2015 15:05:01 +0000 (16:05 +0100)]
render entity bounds in debug mode

8 years agomore transform caching
Daniel Karbach [Thu, 29 Oct 2015 13:04:29 +0000 (14:04 +0100)]
more transform caching

8 years agomake AI entities avoid world collisions
Daniel Karbach [Thu, 29 Oct 2015 07:56:17 +0000 (08:56 +0100)]
make AI entities avoid world collisions

8 years agocache some basic entity axes
Daniel Karbach [Wed, 28 Oct 2015 13:52:24 +0000 (14:52 +0100)]
cache some basic entity axes

8 years agodon't send chunks and entities simultaneously while skipping
Daniel Karbach [Tue, 27 Oct 2015 16:46:16 +0000 (17:46 +0100)]
don't send chunks and entities simultaneously while skipping

8 years agosend updates less frequently on bad connections
Daniel Karbach [Tue, 27 Oct 2015 16:15:42 +0000 (17:15 +0100)]
send updates less frequently on bad connections

8 years agorate network conditions
Daniel Karbach [Tue, 27 Oct 2015 15:06:42 +0000 (16:06 +0100)]
rate network conditions

8 years agoextracted congestion control into its own class
Daniel Karbach [Tue, 27 Oct 2015 13:57:02 +0000 (14:57 +0100)]
extracted congestion control into its own class

8 years agoshow net stats in debug overlay
Daniel Karbach [Tue, 27 Oct 2015 13:20:25 +0000 (14:20 +0100)]
show net stats in debug overlay

8 years agoreenable pitch/yaw display in debug overlay
Daniel Karbach [Tue, 27 Oct 2015 13:06:52 +0000 (14:06 +0100)]
reenable pitch/yaw display in debug overlay

8 years agocollect network bandwidth usage stats
Daniel Karbach [Tue, 27 Oct 2015 12:47:08 +0000 (13:47 +0100)]
collect network bandwidth usage stats

8 years agomeasure packet round trip time
Daniel Karbach [Mon, 26 Oct 2015 16:39:33 +0000 (17:39 +0100)]
measure packet round trip time

8 years agoremoved client de-/spawn messages
Daniel Karbach [Mon, 26 Oct 2015 16:28:03 +0000 (17:28 +0100)]
removed client de-/spawn messages

8 years agoalso exit message state on quit
Daniel Karbach [Mon, 26 Oct 2015 16:25:04 +0000 (17:25 +0100)]
also exit message state on quit

8 years agoadded simple command line
Daniel Karbach [Mon, 26 Oct 2015 14:56:35 +0000 (15:56 +0100)]
added simple command line

8 years agomoved common stated to shared dir
Daniel Karbach [Mon, 26 Oct 2015 13:22:49 +0000 (14:22 +0100)]
moved common stated to shared dir

8 years agoremove self on player controller destruct
Daniel Karbach [Mon, 26 Oct 2015 09:05:08 +0000 (10:05 +0100)]
remove self on player controller destruct

fixes segfault when the world is being simulated after the player
exits (like e.g. on a server :>)

8 years agoupdated todo
Daniel Karbach [Sun, 25 Oct 2015 16:15:05 +0000 (17:15 +0100)]
updated todo

8 years agomore fun with AI/steering
Daniel Karbach [Sun, 25 Oct 2015 16:05:44 +0000 (17:05 +0100)]
more fun with AI/steering

8 years agoexperiments with ai states and steering
Daniel Karbach [Fri, 23 Oct 2015 23:48:02 +0000 (01:48 +0200)]
experiments with ai states and steering

8 years agobrought some order to the whole controller thing
Daniel Karbach [Fri, 23 Oct 2015 21:01:27 +0000 (23:01 +0200)]
brought some order to the whole controller thing

8 years agoAI state machine
Daniel Karbach [Fri, 23 Oct 2015 15:12:30 +0000 (17:12 +0200)]
AI state machine

only one state atm, but it's a start

8 years agocentralize entity controllers
Daniel Karbach [Fri, 23 Oct 2015 13:00:43 +0000 (15:00 +0200)]
centralize entity controllers

8 years agobetter handling of focus and input
Daniel Karbach [Thu, 22 Oct 2015 10:34:49 +0000 (12:34 +0200)]
better handling of focus and input

it's not perfect, but much better already

8 years agoignore empty chat lines
Daniel Karbach [Thu, 22 Oct 2015 10:34:12 +0000 (12:34 +0200)]
ignore empty chat lines

8 years agoupdate entity model on state change
Daniel Karbach [Thu, 22 Oct 2015 09:39:58 +0000 (11:39 +0200)]
update entity model on state change

8 years agofix client's player entity ID
Daniel Karbach [Thu, 22 Oct 2015 09:28:21 +0000 (11:28 +0200)]
fix client's player entity ID

you shall not flicker

8 years agotreat head pitch and yaw as entity state
Daniel Karbach [Thu, 22 Oct 2015 07:25:41 +0000 (09:25 +0200)]
treat head pitch and yaw as entity state

8 years agoget rid of angular velocity
Daniel Karbach [Wed, 21 Oct 2015 13:33:37 +0000 (15:33 +0200)]
get rid of angular velocity

orientation will be managed solely by controllers (ai/animation/input/etc)

8 years agocompress protocol a little
Daniel Karbach [Wed, 21 Oct 2015 12:47:14 +0000 (14:47 +0200)]
compress protocol a little

8 years agoserver: notify clients of player joins/parts
Daniel Karbach [Wed, 21 Oct 2015 07:42:41 +0000 (09:42 +0200)]
server: notify clients of player joins/parts

8 years agoserver: distribute received messages to clients
Daniel Karbach [Wed, 21 Oct 2015 07:19:03 +0000 (09:19 +0200)]
server: distribute received messages to clients

8 years ago(shabby) client side handling of messages
Daniel Karbach [Tue, 20 Oct 2015 15:40:30 +0000 (17:40 +0200)]
(shabby) client side handling of messages

8 years agoadded message packet
Daniel Karbach [Tue, 20 Oct 2015 15:20:58 +0000 (17:20 +0200)]
added message packet

8 years agochat state
Daniel Karbach [Tue, 20 Oct 2015 14:45:26 +0000 (16:45 +0200)]
chat state

standalone only atm

8 years agouniform background for message box
Daniel Karbach [Tue, 20 Oct 2015 10:11:13 +0000 (12:11 +0200)]
uniform background for message box

8 years agorenamed OutlineMesh -> PrimitiveMesh
Daniel Karbach [Tue, 20 Oct 2015 09:40:07 +0000 (11:40 +0200)]
renamed OutlineMesh -> PrimitiveMesh

now it can be used for lines and surfaces

and with alpha blending

8 years agouse eye transform for client rendering
Daniel Karbach [Mon, 19 Oct 2015 15:21:41 +0000 (17:21 +0200)]
use eye transform for client rendering

8 years agorestore orientation on player load
Daniel Karbach [Mon, 19 Oct 2015 15:21:02 +0000 (17:21 +0200)]
restore orientation on player load

only works for yaw, obviously

8 years agobetter stability of collision response
Daniel Karbach [Mon, 19 Oct 2015 14:45:46 +0000 (16:45 +0200)]
better stability of collision response

8 years agoapply pitch to head instead of body
Daniel Karbach [Mon, 19 Oct 2015 13:21:17 +0000 (15:21 +0200)]
apply pitch to head instead of body

8 years agouse entity's eyes to aim
Daniel Karbach [Mon, 19 Oct 2015 12:36:16 +0000 (14:36 +0200)]
use entity's eyes to aim

also squashed some assets

8 years agouse seconds as world time unit
Daniel Karbach [Mon, 19 Oct 2015 10:43:19 +0000 (12:43 +0200)]
use seconds as world time unit

8 years agopenalty force collision response
Daniel Karbach [Mon, 19 Oct 2015 09:45:33 +0000 (11:45 +0200)]
penalty force collision response

feels kinda funny, let's see how it pans out

8 years agouse "forces" for entity control and RK4 integrator
Daniel Karbach [Fri, 16 Oct 2015 14:33:52 +0000 (16:33 +0200)]
use "forces" for entity control and RK4 integrator

8 years agoblock sounds depending on block type
Daniel Karbach [Fri, 16 Oct 2015 07:15:55 +0000 (09:15 +0200)]
block sounds depending on block type

well, potentially

8 years agolil cleanup of common and unused stuff
Daniel Karbach [Thu, 15 Oct 2015 14:59:08 +0000 (16:59 +0200)]
lil cleanup of common and unused stuff

8 years agoinvalidate meshes if surrounding chunks on insert
Daniel Karbach [Thu, 15 Oct 2015 13:41:31 +0000 (15:41 +0200)]
invalidate meshes if surrounding chunks on insert

this should fix the dark seams on chunk borders

8 years agoload models from assets
Daniel Karbach [Thu, 15 Oct 2015 12:02:36 +0000 (14:02 +0200)]
load models from assets

8 years agostore shapes in models rather than meshes
Daniel Karbach [Wed, 14 Oct 2015 15:25:22 +0000 (17:25 +0200)]
store shapes in models rather than meshes

8 years agolinear model instance state
Daniel Karbach [Wed, 14 Oct 2015 10:28:40 +0000 (12:28 +0200)]
linear model instance state

8 years agoupdated todo file
Daniel Karbach [Tue, 13 Oct 2015 15:10:50 +0000 (17:10 +0200)]
updated todo file

those two typos have been bugging me for a long time now

8 years agouse (and fix) new shape implementation
Daniel Karbach [Tue, 13 Oct 2015 14:59:15 +0000 (16:59 +0200)]
use (and fix) new shape implementation

8 years agoactually load shapes
Daniel Karbach [Tue, 13 Oct 2015 12:38:30 +0000 (14:38 +0200)]
actually load shapes

load, not use :P

8 years ago(data) shape prototype
Daniel Karbach [Mon, 12 Oct 2015 15:46:02 +0000 (17:46 +0200)]
(data) shape prototype

8 years agorenamed Shape -> CollisionBounds
Daniel Karbach [Mon, 12 Oct 2015 14:18:01 +0000 (16:18 +0200)]
renamed Shape -> CollisionBounds

et al

8 years agocomposite model is the canonical model
Daniel Karbach [Mon, 12 Oct 2015 12:15:06 +0000 (14:15 +0200)]
composite model is the canonical model

8 years agomodel -> mesh
Daniel Karbach [Mon, 12 Oct 2015 08:22:17 +0000 (10:22 +0200)]
model -> mesh

8 years agofix entity shader
Daniel Karbach [Mon, 12 Oct 2015 07:43:27 +0000 (09:43 +0200)]
fix entity shader

oops

8 years agomerge chunk requester into receiver
Daniel Karbach [Fri, 9 Oct 2015 14:14:34 +0000 (16:14 +0200)]
merge chunk requester into receiver

it won't request anything either since the server decides
which chunks the client gets

8 years agoallow hsl color shifts for blocks and entities
Daniel Karbach [Fri, 9 Oct 2015 13:28:44 +0000 (15:28 +0200)]
allow hsl color shifts for blocks and entities

also: better defaults for block types

8 years agofunction to get mtime
Daniel Karbach [Fri, 9 Oct 2015 08:32:03 +0000 (10:32 +0200)]
function to get mtime

8 years agotransmit chunks in growing sphere order
Daniel Karbach [Fri, 9 Oct 2015 07:55:31 +0000 (09:55 +0200)]
transmit chunks in growing sphere order

8 years agorearrange init of standalone state a little
Daniel Karbach [Thu, 8 Oct 2015 07:23:38 +0000 (09:23 +0200)]
rearrange init of standalone state a little

8 years agolast resort lighting on render
Daniel Karbach [Thu, 8 Oct 2015 06:50:12 +0000 (08:50 +0200)]
last resort lighting on render

8 years agomerge common parts of pre- and unload states
Daniel Karbach [Thu, 8 Oct 2015 15:39:25 +0000 (17:39 +0200)]
merge common parts of pre- and unload states

8 years agoinitialize packet control in test
Daniel Karbach [Wed, 7 Oct 2015 20:30:01 +0000 (22:30 +0200)]
initialize packet control in test

oO

8 years agomove serverside joining from state to server
Daniel Karbach [Wed, 7 Oct 2015 15:38:13 +0000 (17:38 +0200)]
move serverside joining from state to server

8 years agodon't unload dangling chunks until they're saved
Daniel Karbach [Wed, 7 Oct 2015 15:37:14 +0000 (17:37 +0200)]
don't unload dangling chunks until they're saved

8 years agohandle events in headless environment
Daniel Karbach [Wed, 7 Oct 2015 15:36:16 +0000 (17:36 +0200)]
handle events in headless environment

8 years agosped up chunk generation a little
Daniel Karbach [Wed, 7 Oct 2015 13:52:15 +0000 (15:52 +0200)]
sped up chunk generation a little

8 years agorandom stuff
Daniel Karbach [Tue, 6 Oct 2015 15:21:52 +0000 (17:21 +0200)]
random stuff

pun intended

8 years agoread preferences from user config file
Daniel Karbach [Mon, 5 Oct 2015 15:32:01 +0000 (17:32 +0200)]
read preferences from user config file

8 years agoallow dots in identifiers
Daniel Karbach [Mon, 5 Oct 2015 15:31:18 +0000 (17:31 +0200)]
allow dots in identifiers

anywhere except at the beginning

8 years agomoar blocks
Daniel Karbach [Mon, 5 Oct 2015 15:17:04 +0000 (17:17 +0200)]
moar blocks