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2016-11-11 Daniel Karbachsome linting
2016-11-08 Daniel Karbachglm backwards compatibility
2015-12-17 Daniel Karbachsave a little bandwidth
2015-11-03 Daniel Karbachsplit geometry lib
2015-10-29 Daniel Karbachmake AI entities avoid world collisions
2015-10-25 Daniel Karbachmore fun with AI/steering
2015-10-23 Daniel Karbachbrought some order to the whole controller thing
2015-10-22 Daniel Karbachtreat head pitch and yaw as entity state
2015-10-21 Daniel Karbachcompress protocol a little
2015-10-20 Daniel Karbachrenamed OutlineMesh -> PrimitiveMesh
2015-10-19 Daniel Karbachapply pitch to head instead of body
2015-10-19 Daniel Karbachuse entity's eyes to aim
2015-10-15 Daniel Karbachlil cleanup of common and unused stuff
2015-10-15 Daniel Karbachload models from assets
2015-10-14 Daniel Karbachstore shapes in models rather than meshes
2015-10-14 Daniel Karbachlinear model instance state
2015-10-13 Daniel Karbachuse (and fix) new shape implementation
2015-10-13 Daniel Karbachactually load shapes
2015-10-12 Daniel Karbach(data) shape prototype
2015-10-12 Daniel Karbachrenamed Shape -> CollisionBounds
2015-10-12 Daniel Karbachcomposite model is the canonical model
2015-10-12 Daniel Karbachmodel -> mesh
2015-10-09 Daniel Karbachallow hsl color shifts for blocks and entities
2015-10-06 Daniel Karbachrandom stuff
2015-09-23 Daniel Karbachsky box model & shader
2015-09-20 Daniel Karbachgive network players a model
2015-09-10 Daniel Karbachsend entity visual from server to client
2015-09-08 Daniel Karbachsplit graphics stuff from AI spawner
2015-08-28 Daniel Karbachsplit composite model in template and instance
2015-08-19 Daniel Karbachsome outline improvements
2015-08-17 Daniel Karbachfix some inline TODOs
2015-08-13 Daniel Karbachshow player orientation in debug overlay
2015-08-13 Daniel Karbachfix normal in intersection ray/box intersection
2015-08-11 Daniel Karbachallow multiple meshes per entity
2015-08-08 Daniel Karbachtextures
2015-08-03 Daniel Karbach"streamlined" model/VAO handling
2015-07-21 Daniel Karbachimplemented font redering
2015-06-25 Daniel Karbachcollect collisions for each entity
2015-06-25 Daniel Karbachfigure out depth and normal in box/box test
2015-06-23 Daniel Karbachplug box intersection into shapes
2015-06-23 Daniel Karbachbox/box intersection test
2015-06-11 Daniel Karbachfix ray/obb intersection test
2015-06-10 Daniel Karbachsome code reorganization