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2016-11-17 Daniel Karbachuse symbolic names for block colors
2016-11-17 Daniel Karbachimpersonate command
2016-11-16 Daniel Karbachmake gcc nag more
2016-11-11 Daniel Karbachsome linting
2016-11-08 Daniel Karbachglm backwards compatibility
2016-10-07 Daniel Karbachcleanup
2016-01-06 Daniel Karbachfirst ideas for placing oriented blocks
2016-01-06 Daniel Karbachfix return type for Entity::Transform()
2016-01-05 Daniel Karbachimproved ray/world collision a little
2015-12-23 Daniel Karbachsmoother type selection during chunk generation
2015-12-22 Daniel Karbachinitialize entity fields
2015-12-21 Daniel Karbachfaster ray/box test for AABBs
2015-12-21 Daniel Karbachfix default outline color
2015-12-18 Daniel Karbachavoid zero vertex draw calls
2015-12-17 Daniel Karbachsave a little bandwidth
2015-12-17 Daniel Karbachfaster chunk culling test
2015-12-09 Daniel Karbachindexed iteration in ray/world collision tests
2015-12-09 Daniel Karbachfix iteration in entity/world intersection
2015-12-09 Daniel Karbachdon't fix collisions in RK4 substeps
2015-12-04 Daniel Karbachcutting corners in chunk generation
2015-12-03 Daniel Karbachthe odd tweak and fix
2015-11-27 Daniel Karbachmove steering behaviours into entity
2015-11-26 Daniel Karbachmake collisions reference their entity
2015-11-26 Daniel Karbachsafer method for lighting entities
2015-11-25 Daniel Karbachblock type prototypability and new types
2015-11-24 Daniel Karbachreorder world update
2015-11-23 Daniel Karbachremove commented code left from collision change
2015-11-20 Daniel Karbachdirect fix collision response
2015-11-20 Daniel Karbachignore obscured faces in collision response
2015-11-20 Daniel Karbachsome annotations
2015-11-17 Daniel Karbachper block type "gravity"
2015-11-16 Daniel Karbachmove block type loading details to BlockType
2015-11-13 Daniel Karbachuse 60° as max head yaw
2015-11-13 Daniel Karbachgeometry stuff
2015-11-13 Daniel Karbachsplit collision response
2015-11-13 Daniel Karbachtry to cleanly destruct world
2015-11-10 Daniel Karbachmaybe fixed a lighting bug…
2015-11-09 Daniel Karbachindex chunk access in entity/world intersection test
2015-11-09 Daniel Karbachsimplify ray/chunk intersection test
2015-11-09 Daniel Karbachfix entity/world collision
2015-11-06 Daniel Karbachokay, I screwed up collision it seems ^^
2015-11-05 Daniel Karbachtentative optimization of chunk intersection test
2015-11-05 Daniel Karbachfix serverside player orientation
2015-11-03 Daniel Karbachunified location handling
2015-11-03 Daniel Karbachsplit geometry lib
2015-11-02 Daniel Karbachnew turn style
2015-10-30 Daniel Karbachlight entities according to block light level
2015-10-30 Daniel Karbachfix entity pitch clamping
2015-10-30 Daniel Karbachuse model -Z for heading when not moving
2015-10-29 Daniel Karbachuse yaw as entity's orientation
2015-10-29 Daniel Karbachrender entity bounds in debug mode
2015-10-29 Daniel Karbachmore transform caching
2015-10-29 Daniel Karbachmake AI entities avoid world collisions
2015-10-28 Daniel Karbachcache some basic entity axes
2015-10-25 Daniel Karbachmore fun with AI/steering
2015-10-23 Daniel Karbachexperiments with ai states and steering
2015-10-23 Daniel Karbachbrought some order to the whole controller thing
2015-10-23 Daniel KarbachAI state machine
2015-10-23 Daniel Karbachcentralize entity controllers
2015-10-22 Daniel Karbachupdate entity model on state change
2015-10-22 Daniel Karbachtreat head pitch and yaw as entity state
2015-10-21 Daniel Karbachget rid of angular velocity
2015-10-20 Daniel Karbachrenamed OutlineMesh -> PrimitiveMesh
2015-10-19 Daniel Karbachbetter stability of collision response
2015-10-19 Daniel Karbachuse entity's eyes to aim
2015-10-19 Daniel Karbachuse seconds as world time unit
2015-10-19 Daniel Karbachpenalty force collision response
2015-10-16 Daniel Karbachuse "forces" for entity control and RK4 integrator
2015-10-16 Daniel Karbachblock sounds depending on block type
2015-10-15 Daniel Karbachlil cleanup of common and unused stuff
2015-10-15 Daniel Karbachinvalidate meshes if surrounding chunks on insert
2015-10-13 Daniel Karbachuse (and fix) new shape implementation
2015-10-13 Daniel Karbachactually load shapes
2015-10-12 Daniel Karbachrenamed Shape -> CollisionBounds
2015-10-12 Daniel Karbachcomposite model is the canonical model
2015-10-12 Daniel Karbachmodel -> mesh
2015-10-09 Daniel Karbachallow hsl color shifts for blocks and entities
2015-10-08 Daniel Karbachrearrange init of standalone state a little
2015-10-08 Daniel Karbachlast resort lighting on render
2015-10-07 Daniel Karbachdon't unload dangling chunks until they're saved
2015-10-07 Daniel Karbachsped up chunk generation a little
2015-10-06 Daniel Karbachrandom stuff
2015-10-03 Daniel Karbachmore parameters for world generation
2015-10-02 Daniel Karbachmove spawn index out of world
2015-10-01 Daniel Karbachstore players in world save
2015-09-29 Daniel Karbachfixed some initialization issues
2015-09-29 Daniel Karbachsplit input handling
2015-09-18 Daniel Karbachcache chunks received by the client
2015-09-17 Daniel Karbachtransmit chunks from server to client
2015-09-14 Daniel Karbachgrouped entity physics state into a struct
2015-09-14 Daniel Karbachfix block placement
2015-09-11 Daniel Karbachbetter control over entity update transmission
2015-09-10 Daniel Karbachfix loop removing players from world
2015-09-09 Daniel Karbachsplit chunk stuff
2015-09-08 Daniel Karbachsync entities with clients
2015-09-05 Daniel Karbachadjust player index if entity is removed
2015-09-04 Daniel Karbachgive unique IDs to entities
2015-09-03 Daniel Karbachdefined and implemented join and part packets
2015-09-02 Daniel Karbachspecial treatment for players
2015-09-02 Daniel Karbachfirst draft for client/server architecture
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