]> git.localhorst.tv Git - blobs.git/blobdiff - src/graphics/viewport.cpp
camera controls
[blobs.git] / src / graphics / viewport.cpp
index 398eb42ef1b786d3d57581a9b9f4e6a8244cf5ee..6137eb2620d6f463445f45f80091088f62beb5ea 100644 (file)
@@ -8,6 +8,8 @@
 
 #include <cmath>
 #include <GL/glew.h>
+#include <glm/gtx/euler_angles.hpp>
+#include <glm/gtx/rotate_vector.hpp>
 #include <glm/gtx/transform.hpp>
 
 
@@ -68,8 +70,7 @@ Camera &Camera::FirstPerson(int srf, const glm::vec3 &pos, const glm::vec3 &at)
        position[(srf + 1) % 3] = pos.y;
        position[(srf + 2) % 3] = dir * (pos.z + Reference().Radius());
 
-       glm::vec3 up(0.0f);
-       up[(srf + 2) % 3] = dir;
+       glm::vec3 up(world::Planet::SurfaceNormal(srf));
 
        glm::vec3 target;
        target[(srf + 0) % 3] = at.x;
@@ -99,24 +100,47 @@ Camera &Camera::MapView(int srf, const glm::vec3 &pos, float roll) noexcept {
        return *this;
 }
 
-Camera &Camera::TopDown(const creature::Creature &c, float distance, float roll) {
+Camera &Camera::Orbital(const glm::vec3 &pos) noexcept {
+       track_orient = false;
+       view = glm::lookAt(pos, glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
+       return *this;
+}
+
+Camera &Camera::TopDown(const creature::Creature &c, double distance, double roll) {
        const creature::Situation &s = c.GetSituation();
-       if (s.OnPlanet()) {
+       if (s.OnSurface()) {
                int srf = s.Surface();
-               glm::vec3 pos(s.Position());
-               pos[(srf + 2) % 3] += srf < 3 ? distance : -distance;
+               glm::vec3 pos(s.Position() + (world::Planet::SurfaceNormal(srf) * distance));
                Reference(s.GetPlanet());
                return MapView(srf, pos, roll);
        } else {
                glm::vec3 pos(s.Position());
-               pos += glm::normalize(pos) * distance;
+               pos += glm::normalize(pos) * float(distance);
                return Orbital(pos);
        }
 }
 
-Camera &Camera::Orbital(const glm::vec3 &pos) noexcept {
-       track_orient = false;
-       view = glm::lookAt(pos, glm::vec3(0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
+Camera &Camera::Radial(const creature::Creature &c, double distance, const glm::dvec3 &angle) {
+       const creature::Situation &s = c.GetSituation();
+       glm::dvec3 pos(s.Position());
+       glm::dvec3 up(0.0);
+       glm::dvec3 dir(0.0, 0.0, -distance);
+       if (s.OnSurface()) {
+               Reference(s.GetPlanet());
+               track_orient = true;
+               int srf = s.Surface();
+               up = world::Planet::SurfaceNormal(srf);
+               dir =
+                       world::Planet::SurfaceOrientation(srf)
+                       * glm::dmat3(glm::eulerAngleYX(angle.y, -angle.x))
+                       * dir;
+       } else {
+               up.y = 1.0;
+               dir = glm::dmat3(glm::eulerAngleYX(angle.y, -angle.x)) * dir;
+       }
+       pos += up * (c.Size() * 0.5);
+       up = glm::rotate(up, angle.z, glm::normalize(-dir));
+       view = glm::lookAt(pos - dir, pos, up);
        return *this;
 }