2 l2e is a 2D tiling RPG engine with turn-based gameplay in maps and battles.
3 Its long-term goal is feature-completeness with Lufia 2.
6 cd Release; make all; cd ..; ./Release/l2e test-data/*.l2s
9 To build the binary, simply enter the desired build configuration directory
10 (currently `Release' or `Debug') and execute `make all`.
13 The current version required huge amounts of symbols to be defined and does
14 not automatically load anything.
15 There are some data files in the `test-data' directory that provide exactly
17 Those can be passed as arguments from the command line.
19 By default, main() will launch a map scene.
20 This can be changed to a battle scene by passing `-B'.
23 pad up : W | action A : right
24 pad right : D | action B : down
25 pad down : S | action X : up
26 pad left : A | action Y : left
27 start : return | debug 1 : 1
28 select : space | debug 2 : 2
29 right : right shift | debug 3 : 3
30 left : left shift | debug 4 : 4
33 There is a project page online with issue tracker and wiki at
34 `http://luke.redirectme.net/redmine/projects/l2e'.
36 You may file bug reports and/or feature requests at any time.
37 Pull-requests and patches also welcome.
38 Contact address is `daniel.karbach@localhorst.tv'.