1 #ifndef BATTLE_RUNSTATE_H_
2 #define BATTLE_RUNSTATE_H_
8 #include "../../app/State.h"
9 #include "../../math/Vector.h"
17 explicit RunState(BattleState *battle)
22 virtual void HandleEvents(const app::Input &);
23 virtual void UpdateWorld(Uint32 deltaT);
24 virtual void Render(SDL_Surface *);
27 virtual void OnEnterState(SDL_Surface *screen);
28 virtual void OnExitState(SDL_Surface *screen);
29 virtual void OnResumeState(SDL_Surface *screen);
30 virtual void OnPauseState(SDL_Surface *screen);
32 virtual void OnResize(int width, int height);
35 void RenderTitleBar(SDL_Surface *screen);
39 app::Timer<Uint32> timer;
40 math::Vector<int> framePosition;
41 math::Vector<int> frameSize;
42 math::Vector<int> textPosition;