1 #ifndef BATTLE_VICTORYSTATE_H_
2 #define BATTLE_VICTORYSTATE_H_
9 #include "../../app/State.h"
10 #include "../../math/Vector.h"
30 virtual void HandleEvents(const app::Input &);
31 virtual void UpdateWorld(Uint32 deltaT);
32 virtual void Render(SDL_Surface *);
35 virtual void OnEnterState(SDL_Surface *screen);
36 virtual void OnExitState(SDL_Surface *screen);
37 virtual void OnResumeState(SDL_Surface *screen);
38 virtual void OnPauseState(SDL_Surface *screen);
40 virtual void OnResize(int width, int height);
44 void RenderFrame(SDL_Surface *screen);
45 void RenderLines(SDL_Surface *screen);
50 app::Timer<Uint32> timer;
51 std::vector<std::string> lines;
52 math::Vector<int> framePosition;
53 math::Vector<int> frameSize;
54 math::Vector<int> textPosition;