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load capsule in battles created by MapState
[l2e.git] / src / common / GameState.cpp
1 #include "GameState.h"
2
3 namespace common {
4
5 GameState::GameState()
6 : partySize(1)
7 , capsule(0)
8 , money(0)
9 , time(0)
10 , messageSpeed(MESSAGE_SPEED_NORMAL)
11 , battleCursor(CURSOR_CLEAR)
12 , statusCursor(CURSOR_CLEAR)
13 , music(MUSIC_STEREO) {
14         party[0] = heroes;
15         party[1] = 0;
16         party[2] = 0;
17         party[3] = 0;
18 }
19
20 }