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fixed divide by zero bug in MapState
[l2e.git] / src / common / fwd.h
1 #ifndef COMMON_FWD_H_
2 #define COMMON_FWD_H_
3
4 namespace common {
5
6 class Capsule;
7 struct GameConfig;
8 struct GameState;
9 class Hero;
10 class Ikari;
11 class Inventory;
12 class Item;
13 class Script;
14 class ScriptHost;
15 class ScriptRunner;
16 class Spell;
17 class Stats;
18 class TargetingMode;
19
20 }
21
22 #endif /* COMMON_FWD_H_ */