]> git.localhorst.tv Git - l2e.git/blob - src/main.cpp
removed stupid file headers that eclipse put in
[l2e.git] / src / main.cpp
1 #include "app/Application.h"
2 #include "app/Arguments.h"
3 #include "app/Input.h"
4 #include "battle/BattleState.h"
5 #include "battle/Hero.h"
6 #include "battle/Monster.h"
7 #include "battle/PartyLayout.h"
8 #include "battle/Resources.h"
9 #include "common/GameConfig.h"
10 #include "common/GameState.h"
11 #include "common/Hero.h"
12 #include "common/Ikari.h"
13 #include "common/Inventory.h"
14 #include "common/Item.h"
15 #include "common/Script.h"
16 #include "common/Spell.h"
17 #include "common/Stats.h"
18 #include "geometry/Vector.h"
19 #include "graphics/ComplexAnimation.h"
20 #include "graphics/Font.h"
21 #include "graphics/Frame.h"
22 #include "graphics/Gauge.h"
23 #include "graphics/Menu.h"
24 #include "graphics/SimpleAnimation.h"
25 #include "graphics/Sprite.h"
26 #include "graphics/Texture.h"
27 #include "loader/Caster.h"
28 #include "loader/Interpreter.h"
29 #include "loader/ParsedSource.h"
30 #include "loader/Parser.h"
31 #include "loader/TypeDescription.h"
32 #include "map/Area.h"
33 #include "map/Entity.h"
34 #include "map/Map.h"
35 #include "map/MapState.h"
36 #include "map/Tile.h"
37 #include "map/Trigger.h"
38 #include "menu/Resources.h"
39 #include "sdl/InitImage.h"
40 #include "sdl/InitScreen.h"
41 #include "sdl/InitSDL.h"
42
43 #include <cstdlib>
44 #include <cstring>
45 #include <ctime>
46 #include <exception>
47 #include <iostream>
48 #include <string>
49 #include <SDL.h>
50 #include <SDL_image.h>
51
52 using app::Application;
53 using app::Arguments;
54 using app::Input;
55 using battle::BattleState;
56 using battle::Monster;
57 using battle::PartyLayout;
58 using common::GameConfig;
59 using common::GameState;
60 using common::Hero;
61 using common::Spell;
62 using geometry::Vector;
63 using graphics::Texture;
64 using loader::Caster;
65 using loader::Interpreter;
66 using loader::ParsedSource;
67 using loader::Parser;
68 using loader::TypeDescription;
69 using map::Entity;
70 using map::MapState;
71 using sdl::InitImage;
72 using sdl::InitScreen;
73 using sdl::InitSDL;
74
75 using std::cerr;
76 using std::cout;
77 using std::endl;
78 using std::exception;
79 using std::string;
80 using std::vector;
81
82 int main(int argc, char **argv) {
83         const int width = 512;
84         const int height = 448;
85
86         const float walkSpeed = 128.0f;
87
88         bool battle(false);
89
90 //      std::srand(std::time(0));
91
92         try {
93                 InitSDL sdl;
94                 InitImage image(IMG_INIT_PNG);
95
96                 Interpreter::CreateTypeDescriptions();
97
98                 battle::Resources::CreateTypeDescription();
99                 battle::Monster::CreateTypeDescription();
100                 battle::PartyLayout::CreateTypeDescription();
101
102                 common::Hero::CreateTypeDescription();
103                 common::Ikari::CreateTypeDescription();
104                 common::Item::CreateTypeDescription();
105                 common::Stats::CreateTypeDescription();
106                 common::Spell::CreateTypeDescription();
107                 common::TargetingMode::CreateTypeDescription();
108
109                 graphics::Animation::CreateTypeDescription();
110                 graphics::ComplexAnimation::CreateTypeDescription();
111                 graphics::Font::CreateTypeDescription();
112                 graphics::Frame::CreateTypeDescription();
113                 graphics::Gauge::CreateTypeDescription();
114                 graphics::MenuProperties::CreateTypeDescription();
115                 graphics::SimpleAnimation::CreateTypeDescription();
116                 graphics::Sprite::CreateTypeDescription();
117
118                 map::Area::CreateTypeDescription();
119                 map::Entity::CreateTypeDescription();
120                 map::Map::CreateTypeDescription();
121                 map::Tile::CreateTypeDescription();
122                 map::Trigger::CreateTypeDescription();
123
124                 Arguments args;
125                 args.Read(argc, argv);
126
127                 ParsedSource source;
128
129                 for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
130                         Parser(*i, source).Parse();
131                 }
132
133                 switch (args.GetRunLevel()) {
134                         case Arguments::WRITE:
135                         {
136                                 int length(std::strlen(args.OutfilePath()));
137                                 switch (args.OutfilePath()[length - 1]) {
138                                         case 'h': {
139                                                 std::ofstream outstream(args.OutfilePath());
140                                                 source.WriteHeader(outstream);
141                                                 break;
142                                         }
143                                         default: {
144                                                 throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
145                                         }
146                                 }
147                                 return 0;
148                         }
149                         case Arguments::DUMP: {
150                                 std::cout << source << std::endl;
151                                 return 0;
152                         }
153                         case Arguments::SOURCE_WIKI: {
154                                 TypeDescription::WriteSourceWiki(std::cout);
155                                 return 0;
156                         }
157                         case Arguments::BATTLE:
158                                 battle = true;
159                                 break;
160                         case Arguments::PLAY:
161                         case Arguments::MAP:
162                                 break;
163                 }
164
165                 Interpreter intp(source);
166                 intp.ReadSource();
167
168                 if (intp.PostponedDefinitions().size() > 0) {
169                         for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
170                                 std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
171                         }
172                         return 3;
173                 }
174
175                 Caster caster(intp);
176
177                 GameState gameState;
178
179                 gameState.heroes[0] = *caster.GetHero("maxim");
180                 gameState.heroes[1] = *caster.GetHero("selan");
181                 gameState.heroes[2] = *caster.GetHero("guy");
182                 gameState.heroes[3] = *caster.GetHero("dekar");
183
184                 gameState.party[0] = &gameState.heroes[0];
185                 gameState.party[1] = &gameState.heroes[1];
186                 gameState.party[2] = &gameState.heroes[2];
187                 gameState.party[3] = &gameState.heroes[3];
188                 gameState.partySize = 4;
189
190                 GameConfig gameConfig;
191                 gameConfig.state = &gameState;
192                 gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
193                 gameConfig.battleResources = caster.GetBattleResources("battleResources");
194
195                 // temporary test data
196                 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
197                 PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
198
199                 Monster monster(*caster.GetMonster("lizard"));
200
201                 gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
202                 Spell *strongSpell(caster.GetSpell("strongSpell"));
203                 gameState.heroes[0].AddSpell(strongSpell);
204                 gameState.heroes[1].AddSpell(strongSpell);
205                 Spell *strongerSpell(caster.GetSpell("strongerSpell"));
206                 gameState.heroes[0].AddSpell(strongerSpell);
207                 gameState.heroes[1].AddSpell(strongerSpell);
208                 Spell *championSpell(caster.GetSpell("championSpell"));
209                 gameState.heroes[0].AddSpell(championSpell);
210                 gameState.heroes[1].AddSpell(championSpell);
211                 Spell *rallySpell(caster.GetSpell("rallySpell"));
212                 gameState.heroes[0].AddSpell(rallySpell);
213                 gameState.heroes[1].AddSpell(rallySpell);
214                 gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
215                 Spell *valorSpell(caster.GetSpell("valorSpell"));
216                 gameState.heroes[0].AddSpell(valorSpell);
217                 gameState.heroes[1].AddSpell(valorSpell);
218
219                 gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
220                 gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
221                 gameState.inventory.Add(caster.GetItem("powerRingItem"));
222                 gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
223                 gameState.inventory.Add(caster.GetItem("sProRingItem"));
224                 gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
225                 gameState.inventory.Add(caster.GetItem("powerRingItem"));
226                 gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
227                 gameState.inventory.Add(caster.GetItem("zircoSwordItem"));
228                 gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
229                 gameState.inventory.Add(caster.GetItem("zircoHelmetItem"));
230                 gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
231                 gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
232
233                 gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem"));
234                 gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
235                 gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem"));
236                 gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem"));
237                 gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem"));
238                 gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
239
240 //              gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem"));
241                 gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem"));
242                 gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
243                 gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
244                 gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem"));
245                 gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem"));
246
247 //              gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem"));
248                 gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
249                 gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem"));
250                 gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem"));
251                 gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem"));
252                 gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
253
254                 // NOTE: this is actually Artea equipment
255 //              gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem"));
256                 gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem"));
257                 gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
258                 gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
259                 gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
260                 gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
261
262                 gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
263
264                 gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
265                 gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
266                 gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
267
268                 gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
269                 gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
270                 gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
271
272                 gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
273                 gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
274                 gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
275
276                 menu::Resources menuResources;
277                 gameConfig.menuResources = &menuResources;
278
279                 Texture menubg;
280                 menubg.SetSurface(IMG_Load("test-data/menubg.png"));
281                 menubg.SetSize(Vector<int>(64, 64));
282                 menuResources.menubg = &menubg;
283
284                 menuResources.statusFont = gameConfig.battleResources->normalFont;
285
286                 graphics::Sprite statusLabels(IMG_Load("test-data/status-labels.png"), 32, 16);
287                 menuResources.statusLabels = &statusLabels;
288
289                 graphics::Frame statusFrame(IMG_Load("test-data/status-frame.png"), 32, 32, 32, 32);
290                 menuResources.statusFrame = &statusFrame;
291
292                 graphics::Sprite menuFontSprite(IMG_Load("test-data/menu-font.png"), 16, 16);
293                 graphics::Font menuFont(&menuFontSprite, 0, -2);
294                 graphics::Sprite menuInactiveFontSprite(IMG_Load("test-data/menu-font-inactive.png"), 16, 16);
295                 graphics::Font menuInactiveFont(&menuInactiveFontSprite, 0, -2);
296
297                 menuResources.normalFont = &menuFont;
298                 menuResources.inactiveFont = &menuInactiveFont;
299
300                 graphics::Sprite menuCursor(IMG_Load("test-data/menu-cursor.png"), 32, 16);
301                 menuResources.menuCursor = &menuCursor;
302                 graphics::Sprite menuActiveCursor(IMG_Load("test-data/menu-cursor-active.png"), 32, 18);
303                 menuResources.menuActiveCursor = &menuActiveCursor;
304
305                 graphics::MenuProperties mainMenuProperties;
306                 mainMenuProperties.cols = 2;
307                 mainMenuProperties.rows = 4;
308                 mainMenuProperties.charsPerEntry = 8;
309                 mainMenuProperties.rowGap = 8;
310                 mainMenuProperties.colGap = 32;
311                 mainMenuProperties.cursor = &menuCursor;
312                 mainMenuProperties.font = &menuFont;
313                 mainMenuProperties.wrapX = true;
314                 mainMenuProperties.wrapY = true;
315                 menuResources.mainMenuProperties = &mainMenuProperties;
316
317                 menuResources.mainMenuItemText = "ITEM";
318                 menuResources.mainMenuSpellText = "SPELL";
319                 menuResources.mainMenuCapsuleText = "CAPSULE";
320                 menuResources.mainMenuEquipmentText = "EQUIP";
321                 menuResources.mainMenuStatusText = "STATUS";
322                 menuResources.mainMenuChangeText = "CHANGE";
323                 menuResources.mainMenuConfigText = "CONFIG";
324                 menuResources.mainMenuScenarioText = "SCENARIO";
325
326                 menuResources.mainMenuTimeText = "TIME";
327                 menuResources.mainMenuGoldText = "GOLD";
328
329                 graphics::Sprite heroCursor(IMG_Load("test-data/hero-cursor.png"), 64, 16);
330                 menuResources.heroCursor = &heroCursor;
331                 menuResources.heroCursorBlinkTime = 532;
332
333                 menuResources.noEquipmentText = "No equip";
334
335                 graphics::Sprite shoulderNav(IMG_Load("test-data/shoulder-nav.png"), 160, 16);
336                 menuResources.shoulderNav = &shoulderNav;
337
338                 menuResources.atpLabel = "ATP";
339                 menuResources.dfpLabel = "DFP";
340                 menuResources.strLabel = "STR";
341                 menuResources.aglLabel = "AGL";
342                 menuResources.intLabel = "INT";
343                 menuResources.gutLabel = "GUT";
344                 menuResources.mgrLabel = "MGR";
345
346                 menuResources.ipLabel = "IP";
347                 menuResources.experienceLabel = "NOW EXP";
348                 menuResources.nextLevelLabel = "NEXT LEVEL";
349
350                 graphics::MenuProperties statusMenuProperties;
351                 statusMenuProperties.cols = 2;
352                 statusMenuProperties.rows = 1;
353                 statusMenuProperties.charsPerEntry = 6;
354                 statusMenuProperties.rowGap = 0;
355                 statusMenuProperties.colGap = 16;
356                 statusMenuProperties.cursor = &menuCursor;
357                 statusMenuProperties.font = &menuFont;
358                 statusMenuProperties.wrapX = true;
359                 menuResources.statusMenuProperties = &statusMenuProperties;
360
361                 menuResources.nextLabel = "NEXT";
362                 menuResources.returnLabel = "RETURN";
363
364                 graphics::MenuProperties itemMenuProperties;
365                 itemMenuProperties.cols = 3;
366                 itemMenuProperties.rows = 1;
367                 itemMenuProperties.charsPerEntry = 5;
368                 itemMenuProperties.rowGap = 8;
369                 itemMenuProperties.colGap = 16;
370                 itemMenuProperties.cursor = &menuCursor;
371                 itemMenuProperties.selectedCursor = &menuActiveCursor;
372                 itemMenuProperties.font = &menuFont;
373                 itemMenuProperties.wrapX = true;
374                 itemMenuProperties.wrapY = true;
375                 menuResources.itemMenuProperties = &itemMenuProperties;
376                 menuResources.itemMenuUseText = "USE";
377                 menuResources.itemMenuSortText = "SORT";
378                 menuResources.itemMenuDropText = "DROP";
379
380                 graphics::MenuProperties inventoryMenuProperties;
381                 inventoryMenuProperties.cols = 1;
382                 inventoryMenuProperties.rows = 6;
383                 inventoryMenuProperties.charsPerEntry = 13;
384                 inventoryMenuProperties.rowGap = 8;
385                 inventoryMenuProperties.cursor = &menuCursor;
386                 inventoryMenuProperties.selectedCursor = &menuActiveCursor;
387                 inventoryMenuProperties.font = &menuFont;
388                 inventoryMenuProperties.disabledFont = &menuInactiveFont;
389                 inventoryMenuProperties.iconSpace = 16;
390                 inventoryMenuProperties.charsPerNumber = 2;
391                 inventoryMenuProperties.delimiter = ':';
392                 menuResources.inventoryMenuProperties = &inventoryMenuProperties;
393
394                 graphics::MenuProperties spellMenuProperties;
395                 spellMenuProperties.cols = 2;
396                 spellMenuProperties.rows = 6;
397                 spellMenuProperties.charsPerEntry = 8;
398                 spellMenuProperties.rowGap = 8;
399                 spellMenuProperties.colGap = 48;
400                 spellMenuProperties.cursor = &menuCursor;
401                 spellMenuProperties.selectedCursor = &menuActiveCursor;
402                 spellMenuProperties.font = &menuFont;
403                 spellMenuProperties.disabledFont = &menuInactiveFont;
404                 spellMenuProperties.iconSpace = 0;
405                 spellMenuProperties.charsPerNumber = 2;
406                 spellMenuProperties.delimiter = ':';
407                 menuResources.spellMenuProperties = &spellMenuProperties;
408
409                 graphics::MenuProperties equipmentActionMenuProperties;
410                 equipmentActionMenuProperties.cols = 1;
411                 equipmentActionMenuProperties.rows = 5;
412                 equipmentActionMenuProperties.charsPerEntry = 10;
413                 equipmentActionMenuProperties.rowGap = 8;
414                 equipmentActionMenuProperties.cursor = &menuCursor;
415                 equipmentActionMenuProperties.selectedCursor = &menuActiveCursor;
416                 equipmentActionMenuProperties.font = &menuFont;
417                 equipmentActionMenuProperties.iconSpace = 0;
418                 menuResources.equipmentActionMenuProperties = &equipmentActionMenuProperties;
419
420                 graphics::MenuProperties equipmentMenuProperties;
421                 equipmentMenuProperties.cols = 1;
422                 equipmentMenuProperties.rows = 6;
423                 equipmentMenuProperties.charsPerEntry = 12;
424                 equipmentMenuProperties.rowGap = 16;
425                 equipmentMenuProperties.cursor = &menuCursor;
426                 equipmentMenuProperties.selectedCursor = &menuActiveCursor;
427                 equipmentMenuProperties.font = menuResources.statusFont;
428                 equipmentMenuProperties.iconSpace = 16;
429                 equipmentMenuProperties.wrapY = true;
430                 menuResources.equipmentMenuProperties = &equipmentMenuProperties;
431
432                 menuResources.equipMenuEquipLabel = "EQUIP";
433                 menuResources.equipMenuStrongestLabel = "STRONGEST";
434                 menuResources.equipMenuRemoveLabel = "REMOVE";
435                 menuResources.equipMenuRemoveAllLabel = "REMOVE ALL";
436                 menuResources.equipMenuDropLabel = "DROP";
437
438                 graphics::MenuProperties configMenuProperties;
439                 configMenuProperties.cols = 1;
440                 configMenuProperties.rows = 4;
441                 configMenuProperties.charsPerEntry = 8;
442                 configMenuProperties.rowGap = 32;
443                 configMenuProperties.cursor = &menuCursor;
444                 configMenuProperties.font = &menuFont;
445                 configMenuProperties.wrapY = true;
446                 menuResources.configMenuProperties = &configMenuProperties;
447
448                 menuResources.configMessageSpeedLabel = "MESSAGE\n   SPEED";
449                 menuResources.configMessageSpeedFast = "FAST";
450                 menuResources.configMessageSpeedNormal = "NORMAL";
451                 menuResources.configMessageSpeedSlow = "SLOW";
452                 menuResources.configBattleCursorLabel = "BATTLE\n  CURSOR";
453                 menuResources.configStatusCursorLabel = "STATUS\n  CURSOR";
454                 menuResources.configCursorClear = "CLEAR";
455                 menuResources.configCursorMemory = "MEMORY";
456                 menuResources.configMusicLabel = "MUSIC";
457                 menuResources.configMusicStereo = "STEREO";
458                 menuResources.configMusicMono = "MONO";
459
460                 graphics::MenuProperties scenarioMenuProperties;
461                 scenarioMenuProperties.cols = 1;
462                 scenarioMenuProperties.rows = 6;
463                 scenarioMenuProperties.charsPerEntry = 14;
464                 scenarioMenuProperties.rowGap = 8;
465                 scenarioMenuProperties.cursor = &menuCursor;
466                 scenarioMenuProperties.font = &menuFont;
467                 menuResources.scenarioMenuProperties = &scenarioMenuProperties;
468                 menuResources.scenarioMenuHeadline = "SCENARIO ITEM";
469
470                 InitScreen screen(width, height);
471
472                 app::State *state(0);
473
474                 if (battle) {
475                         BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout));
476                         battleState->AddMonster(monster);
477                         battleState->AddMonster(monster);
478                         battleState->AddMonster(monster);
479                         battleState->AddMonster(monster);
480                         battleState->AddHero(gameState.heroes[0]);
481                         battleState->AddHero(gameState.heroes[1]);
482                         battleState->AddHero(gameState.heroes[2]);
483                         battleState->AddHero(gameState.heroes[3]);
484                         state = battleState;
485                 } else {
486                         MapState *mapState(new MapState(&gameConfig, caster.GetMap("map1")));
487
488                         mapState->ControlEntity(&gameState.heroes[0].MapEntity());
489                         mapState->SetWalkingSpeed(walkSpeed);
490
491                         state = mapState;
492                 }
493
494                 Application app(screen, state);
495                 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
496                 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
497                 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
498                 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
499                 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
500                 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
501                 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
502                 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
503                 app.Buttons().MapKey(SDLK_RETURN, Input::START);
504                 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
505                 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
506                 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
507                 app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
508                 app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
509                 app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
510                 app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
511                 app.Run();
512
513                 return 0;
514         } catch (Parser::Error &e) {
515                 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
516                 return 2;
517         } catch (exception &e) {
518                 cerr << "exception in main(): " << e.what() << endl;
519                 return 1;
520         }
521 }