1 #include "app/Application.h"
2 #include "app/Arguments.h"
4 #include "battle/BattleState.h"
5 #include "battle/Hero.h"
6 #include "battle/Monster.h"
7 #include "battle/PartyLayout.h"
8 #include "battle/Resources.h"
9 #include "common/GameConfig.h"
10 #include "common/GameState.h"
11 #include "common/Hero.h"
12 #include "common/Ikari.h"
13 #include "common/Inventory.h"
14 #include "common/Item.h"
15 #include "common/Script.h"
16 #include "common/Spell.h"
17 #include "common/Stats.h"
18 #include "geometry/Vector.h"
19 #include "graphics/ComplexAnimation.h"
20 #include "graphics/Font.h"
21 #include "graphics/Frame.h"
22 #include "graphics/Gauge.h"
23 #include "graphics/Menu.h"
24 #include "graphics/SimpleAnimation.h"
25 #include "graphics/Sprite.h"
26 #include "graphics/Texture.h"
27 #include "loader/Caster.h"
28 #include "loader/Interpreter.h"
29 #include "loader/ParsedSource.h"
30 #include "loader/Parser.h"
31 #include "loader/TypeDescription.h"
33 #include "map/Entity.h"
35 #include "map/MapState.h"
37 #include "map/Trigger.h"
38 #include "menu/Resources.h"
39 #include "sdl/InitImage.h"
40 #include "sdl/InitScreen.h"
41 #include "sdl/InitSDL.h"
50 #include <SDL_image.h>
52 using app::Application;
55 using battle::BattleState;
56 using battle::Monster;
57 using battle::PartyLayout;
58 using common::GameConfig;
59 using common::GameState;
62 using geometry::Vector;
63 using graphics::Texture;
65 using loader::Interpreter;
66 using loader::ParsedSource;
68 using loader::TypeDescription;
72 using sdl::InitScreen;
82 int main(int argc, char **argv) {
83 const int width = 512;
84 const int height = 448;
86 const float walkSpeed = 128.0f;
90 // std::srand(std::time(0));
94 InitImage image(IMG_INIT_PNG);
96 Interpreter::CreateTypeDescriptions();
98 battle::Resources::CreateTypeDescription();
99 battle::Monster::CreateTypeDescription();
100 battle::PartyLayout::CreateTypeDescription();
102 common::Hero::CreateTypeDescription();
103 common::Ikari::CreateTypeDescription();
104 common::Item::CreateTypeDescription();
105 common::Stats::CreateTypeDescription();
106 common::Spell::CreateTypeDescription();
107 common::TargetingMode::CreateTypeDescription();
109 graphics::Animation::CreateTypeDescription();
110 graphics::ComplexAnimation::CreateTypeDescription();
111 graphics::Font::CreateTypeDescription();
112 graphics::Frame::CreateTypeDescription();
113 graphics::Gauge::CreateTypeDescription();
114 graphics::MenuProperties::CreateTypeDescription();
115 graphics::SimpleAnimation::CreateTypeDescription();
116 graphics::Sprite::CreateTypeDescription();
118 map::Area::CreateTypeDescription();
119 map::Entity::CreateTypeDescription();
120 map::Map::CreateTypeDescription();
121 map::Tile::CreateTypeDescription();
122 map::Trigger::CreateTypeDescription();
125 args.Read(argc, argv);
129 for (vector<char *>::const_iterator i(args.Infiles().begin()), end(args.Infiles().end()); i != end; ++i) {
130 Parser(*i, source).Parse();
133 switch (args.GetRunLevel()) {
134 case Arguments::WRITE:
136 int length(std::strlen(args.OutfilePath()));
137 switch (args.OutfilePath()[length - 1]) {
139 std::ofstream outstream(args.OutfilePath());
140 source.WriteHeader(outstream);
144 throw std::runtime_error(string("don't know how to write file ") + args.OutfilePath());
149 case Arguments::DUMP: {
150 std::cout << source << std::endl;
153 case Arguments::SOURCE_WIKI: {
154 TypeDescription::WriteSourceWiki(std::cout);
157 case Arguments::BATTLE:
160 case Arguments::PLAY:
165 Interpreter intp(source);
168 if (intp.PostponedDefinitions().size() > 0) {
169 for (vector<Interpreter::PostponedDefinition>::const_iterator i(intp.PostponedDefinitions().begin()), end(intp.PostponedDefinitions().end()); i != end; ++i) {
170 std::cerr << "missing definition of " << TypeDescription::Get(i->linkedType).TypeName() << " " << i->identifier << std::endl;
179 gameState.heroes[0] = *caster.GetHero("maxim");
180 gameState.heroes[1] = *caster.GetHero("selan");
181 gameState.heroes[2] = *caster.GetHero("guy");
182 gameState.heroes[3] = *caster.GetHero("dekar");
184 gameState.party[0] = &gameState.heroes[0];
185 gameState.party[1] = &gameState.heroes[1];
186 gameState.party[2] = &gameState.heroes[2];
187 gameState.party[3] = &gameState.heroes[3];
188 gameState.partySize = 4;
190 GameConfig gameConfig;
191 gameConfig.state = &gameState;
192 gameConfig.heroesLayout = caster.GetPartyLayout("heroesLayout");
193 gameConfig.battleResources = caster.GetBattleResources("battleResources");
195 // temporary test data
196 SDL_Surface *bg(IMG_Load("test-data/battle-bg.png"));
197 PartyLayout monstersLayout(*caster.GetPartyLayout("monstersLayout"));
199 Monster monster(*caster.GetMonster("lizard"));
201 gameState.heroes[0].AddSpell(caster.GetSpell("resetSpell"));
202 Spell *strongSpell(caster.GetSpell("strongSpell"));
203 gameState.heroes[0].AddSpell(strongSpell);
204 gameState.heroes[1].AddSpell(strongSpell);
205 Spell *strongerSpell(caster.GetSpell("strongerSpell"));
206 gameState.heroes[0].AddSpell(strongerSpell);
207 gameState.heroes[1].AddSpell(strongerSpell);
208 Spell *championSpell(caster.GetSpell("championSpell"));
209 gameState.heroes[0].AddSpell(championSpell);
210 gameState.heroes[1].AddSpell(championSpell);
211 Spell *rallySpell(caster.GetSpell("rallySpell"));
212 gameState.heroes[0].AddSpell(rallySpell);
213 gameState.heroes[1].AddSpell(rallySpell);
214 gameState.heroes[1].AddSpell(caster.GetSpell("escapeSpell"));
215 Spell *valorSpell(caster.GetSpell("valorSpell"));
216 gameState.heroes[0].AddSpell(valorSpell);
217 gameState.heroes[1].AddSpell(valorSpell);
219 gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
220 gameState.inventory.Add(caster.GetItem("antidoteItem"), 9);
221 gameState.inventory.Add(caster.GetItem("powerRingItem"));
222 gameState.inventory.Add(caster.GetItem("magicJarItem"), 4);
223 gameState.inventory.Add(caster.GetItem("sProRingItem"));
224 gameState.inventory.Add(caster.GetItem("hiPotionItem"), 4);
225 gameState.inventory.Add(caster.GetItem("powerRingItem"));
226 gameState.inventory.Add(caster.GetItem("powerPotionItem"), 4);
227 gameState.inventory.Add(caster.GetItem("zircoSwordItem"));
228 gameState.inventory.Add(caster.GetItem("escapeItem"), 2);
229 gameState.inventory.Add(caster.GetItem("zircoHelmetItem"));
230 gameState.inventory.Add(caster.GetItem("sleepBallItem"), 1);
231 gameState.inventory.Add(caster.GetItem("zirconPlateItem"));
233 gameState.heroes[0].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoSwordItem"));
234 gameState.heroes[0].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
235 gameState.heroes[0].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("holyShieldItem"));
236 gameState.heroes[0].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("legendHelmItem"));
237 gameState.heroes[0].SetEquipment(Hero::EQUIP_RING, caster.GetItem("sProRingItem"));
238 gameState.heroes[0].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
240 // gameState.heroes[1].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoWhipItem"));
241 gameState.heroes[1].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconPlateItem"));
242 gameState.heroes[1].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
243 gameState.heroes[1].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
244 gameState.heroes[1].SetEquipment(Hero::EQUIP_RING, caster.GetItem("ghostRingItem"));
245 gameState.heroes[1].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("eagleRockItem"));
247 // gameState.heroes[2].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("zircoAxItem"));
248 gameState.heroes[2].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("zirconArmorItem"));
249 gameState.heroes[2].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("megaShieldItem"));
250 gameState.heroes[2].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("zircoHelmetItem"));
251 gameState.heroes[2].SetEquipment(Hero::EQUIP_RING, caster.GetItem("powerRingItem"));
252 gameState.heroes[2].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("evilJewelItem"));
254 // NOTE: this is actually Artea equipment
255 // gameState.heroes[3].SetEquipment(Hero::EQUIP_WEAPON, caster.GetItem("lizardBlowItem"));
256 gameState.heroes[3].SetEquipment(Hero::EQUIP_ARMOR, caster.GetItem("holyRobeItem"));
257 gameState.heroes[3].SetEquipment(Hero::EQUIP_SHIELD, caster.GetItem("zircoGlovesItem"));
258 gameState.heroes[3].SetEquipment(Hero::EQUIP_HELMET, caster.GetItem("holyCapItem"));
259 gameState.heroes[3].SetEquipment(Hero::EQUIP_RING, caster.GetItem("rocketRingItem"));
260 gameState.heroes[3].SetEquipment(Hero::EQUIP_JEWEL, caster.GetItem("krakenRockItem"));
262 gameState.heroes[0].MapEntity().Position() = Vector<float>(64, 128);
264 gameState.heroes[1].MapEntity().Position() = Vector<float>(64, 128);
265 gameState.heroes[1].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
266 gameState.heroes[0].MapEntity().AddFollower(&gameState.heroes[1].MapEntity());
268 gameState.heroes[2].MapEntity().Position() = Vector<float>(64, 128);
269 gameState.heroes[2].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
270 gameState.heroes[1].MapEntity().AddFollower(&gameState.heroes[2].MapEntity());
272 gameState.heroes[3].MapEntity().Position() = Vector<float>(64, 128);
273 gameState.heroes[3].MapEntity().SetFlags(Entity::FLAG_NONBLOCKING);
274 gameState.heroes[2].MapEntity().AddFollower(&gameState.heroes[3].MapEntity());
276 menu::Resources menuResources;
277 gameConfig.menuResources = &menuResources;
280 menubg.SetSurface(IMG_Load("test-data/menubg.png"));
281 menubg.SetSize(Vector<int>(64, 64));
282 menuResources.menubg = &menubg;
284 menuResources.statusFont = gameConfig.battleResources->normalFont;
286 graphics::Sprite statusLabels(IMG_Load("test-data/status-labels.png"), 32, 16);
287 menuResources.statusLabels = &statusLabels;
289 graphics::Frame statusFrame(IMG_Load("test-data/status-frame.png"), 32, 32, 32, 32);
290 menuResources.statusFrame = &statusFrame;
292 graphics::Sprite menuFontSprite(IMG_Load("test-data/menu-font.png"), 16, 16);
293 graphics::Font menuFont(&menuFontSprite, 0, -2);
294 graphics::Sprite menuInactiveFontSprite(IMG_Load("test-data/menu-font-inactive.png"), 16, 16);
295 graphics::Font menuInactiveFont(&menuInactiveFontSprite, 0, -2);
297 menuResources.normalFont = &menuFont;
298 menuResources.inactiveFont = &menuInactiveFont;
300 graphics::Sprite menuCursor(IMG_Load("test-data/menu-cursor.png"), 32, 16);
301 menuResources.menuCursor = &menuCursor;
302 graphics::Sprite menuActiveCursor(IMG_Load("test-data/menu-cursor-active.png"), 32, 18);
303 menuResources.menuActiveCursor = &menuActiveCursor;
305 graphics::MenuProperties mainMenuProperties;
306 mainMenuProperties.cols = 2;
307 mainMenuProperties.rows = 4;
308 mainMenuProperties.charsPerEntry = 8;
309 mainMenuProperties.rowGap = 8;
310 mainMenuProperties.colGap = 32;
311 mainMenuProperties.cursor = &menuCursor;
312 mainMenuProperties.font = &menuFont;
313 mainMenuProperties.wrapX = true;
314 mainMenuProperties.wrapY = true;
315 menuResources.mainMenuProperties = &mainMenuProperties;
317 menuResources.mainMenuItemText = "ITEM";
318 menuResources.mainMenuSpellText = "SPELL";
319 menuResources.mainMenuCapsuleText = "CAPSULE";
320 menuResources.mainMenuEquipmentText = "EQUIP";
321 menuResources.mainMenuStatusText = "STATUS";
322 menuResources.mainMenuChangeText = "CHANGE";
323 menuResources.mainMenuConfigText = "CONFIG";
324 menuResources.mainMenuScenarioText = "SCENARIO";
326 menuResources.mainMenuTimeText = "TIME";
327 menuResources.mainMenuGoldText = "GOLD";
329 graphics::Sprite heroCursor(IMG_Load("test-data/hero-cursor.png"), 64, 16);
330 menuResources.heroCursor = &heroCursor;
331 menuResources.heroCursorBlinkTime = 532;
333 menuResources.noEquipmentText = "No equip";
335 graphics::Sprite shoulderNav(IMG_Load("test-data/shoulder-nav.png"), 160, 16);
336 menuResources.shoulderNav = &shoulderNav;
338 menuResources.atpLabel = "ATP";
339 menuResources.dfpLabel = "DFP";
340 menuResources.strLabel = "STR";
341 menuResources.aglLabel = "AGL";
342 menuResources.intLabel = "INT";
343 menuResources.gutLabel = "GUT";
344 menuResources.mgrLabel = "MGR";
346 menuResources.ipLabel = "IP";
347 menuResources.experienceLabel = "NOW EXP";
348 menuResources.nextLevelLabel = "NEXT LEVEL";
350 graphics::MenuProperties statusMenuProperties;
351 statusMenuProperties.cols = 2;
352 statusMenuProperties.rows = 1;
353 statusMenuProperties.charsPerEntry = 6;
354 statusMenuProperties.rowGap = 0;
355 statusMenuProperties.colGap = 16;
356 statusMenuProperties.cursor = &menuCursor;
357 statusMenuProperties.font = &menuFont;
358 statusMenuProperties.wrapX = true;
359 menuResources.statusMenuProperties = &statusMenuProperties;
361 menuResources.nextLabel = "NEXT";
362 menuResources.returnLabel = "RETURN";
364 graphics::MenuProperties itemMenuProperties;
365 itemMenuProperties.cols = 3;
366 itemMenuProperties.rows = 1;
367 itemMenuProperties.charsPerEntry = 5;
368 itemMenuProperties.rowGap = 8;
369 itemMenuProperties.colGap = 16;
370 itemMenuProperties.cursor = &menuCursor;
371 itemMenuProperties.selectedCursor = &menuActiveCursor;
372 itemMenuProperties.font = &menuFont;
373 itemMenuProperties.wrapX = true;
374 itemMenuProperties.wrapY = true;
375 menuResources.itemMenuProperties = &itemMenuProperties;
376 menuResources.itemMenuUseText = "USE";
377 menuResources.itemMenuSortText = "SORT";
378 menuResources.itemMenuDropText = "DROP";
380 graphics::MenuProperties inventoryMenuProperties;
381 inventoryMenuProperties.cols = 1;
382 inventoryMenuProperties.rows = 6;
383 inventoryMenuProperties.charsPerEntry = 13;
384 inventoryMenuProperties.rowGap = 8;
385 inventoryMenuProperties.cursor = &menuCursor;
386 inventoryMenuProperties.selectedCursor = &menuActiveCursor;
387 inventoryMenuProperties.font = &menuFont;
388 inventoryMenuProperties.disabledFont = &menuInactiveFont;
389 inventoryMenuProperties.iconSpace = 16;
390 inventoryMenuProperties.charsPerNumber = 2;
391 inventoryMenuProperties.delimiter = ':';
392 menuResources.inventoryMenuProperties = &inventoryMenuProperties;
394 graphics::MenuProperties spellMenuProperties;
395 spellMenuProperties.cols = 2;
396 spellMenuProperties.rows = 6;
397 spellMenuProperties.charsPerEntry = 8;
398 spellMenuProperties.rowGap = 8;
399 spellMenuProperties.colGap = 48;
400 spellMenuProperties.cursor = &menuCursor;
401 spellMenuProperties.selectedCursor = &menuActiveCursor;
402 spellMenuProperties.font = &menuFont;
403 spellMenuProperties.disabledFont = &menuInactiveFont;
404 spellMenuProperties.iconSpace = 0;
405 spellMenuProperties.charsPerNumber = 2;
406 spellMenuProperties.delimiter = ':';
407 menuResources.spellMenuProperties = &spellMenuProperties;
409 graphics::MenuProperties equipmentActionMenuProperties;
410 equipmentActionMenuProperties.cols = 1;
411 equipmentActionMenuProperties.rows = 5;
412 equipmentActionMenuProperties.charsPerEntry = 10;
413 equipmentActionMenuProperties.rowGap = 8;
414 equipmentActionMenuProperties.cursor = &menuCursor;
415 equipmentActionMenuProperties.selectedCursor = &menuActiveCursor;
416 equipmentActionMenuProperties.font = &menuFont;
417 equipmentActionMenuProperties.iconSpace = 0;
418 menuResources.equipmentActionMenuProperties = &equipmentActionMenuProperties;
420 graphics::MenuProperties equipmentMenuProperties;
421 equipmentMenuProperties.cols = 1;
422 equipmentMenuProperties.rows = 6;
423 equipmentMenuProperties.charsPerEntry = 12;
424 equipmentMenuProperties.rowGap = 16;
425 equipmentMenuProperties.cursor = &menuCursor;
426 equipmentMenuProperties.selectedCursor = &menuActiveCursor;
427 equipmentMenuProperties.font = menuResources.statusFont;
428 equipmentMenuProperties.iconSpace = 16;
429 equipmentMenuProperties.wrapY = true;
430 menuResources.equipmentMenuProperties = &equipmentMenuProperties;
432 menuResources.equipMenuEquipLabel = "EQUIP";
433 menuResources.equipMenuStrongestLabel = "STRONGEST";
434 menuResources.equipMenuRemoveLabel = "REMOVE";
435 menuResources.equipMenuRemoveAllLabel = "REMOVE ALL";
436 menuResources.equipMenuDropLabel = "DROP";
438 graphics::MenuProperties configMenuProperties;
439 configMenuProperties.cols = 1;
440 configMenuProperties.rows = 4;
441 configMenuProperties.charsPerEntry = 8;
442 configMenuProperties.rowGap = 32;
443 configMenuProperties.cursor = &menuCursor;
444 configMenuProperties.font = &menuFont;
445 configMenuProperties.wrapY = true;
446 menuResources.configMenuProperties = &configMenuProperties;
448 menuResources.configMessageSpeedLabel = "MESSAGE\n SPEED";
449 menuResources.configMessageSpeedFast = "FAST";
450 menuResources.configMessageSpeedNormal = "NORMAL";
451 menuResources.configMessageSpeedSlow = "SLOW";
452 menuResources.configBattleCursorLabel = "BATTLE\n CURSOR";
453 menuResources.configStatusCursorLabel = "STATUS\n CURSOR";
454 menuResources.configCursorClear = "CLEAR";
455 menuResources.configCursorMemory = "MEMORY";
456 menuResources.configMusicLabel = "MUSIC";
457 menuResources.configMusicStereo = "STEREO";
458 menuResources.configMusicMono = "MONO";
460 graphics::MenuProperties scenarioMenuProperties;
461 scenarioMenuProperties.cols = 1;
462 scenarioMenuProperties.rows = 6;
463 scenarioMenuProperties.charsPerEntry = 14;
464 scenarioMenuProperties.rowGap = 8;
465 scenarioMenuProperties.cursor = &menuCursor;
466 scenarioMenuProperties.font = &menuFont;
467 menuResources.scenarioMenuProperties = &scenarioMenuProperties;
468 menuResources.scenarioMenuHeadline = "SCENARIO ITEM";
470 InitScreen screen(width, height);
472 app::State *state(0);
475 BattleState *battleState(new BattleState(&gameConfig, bg, &monstersLayout));
476 battleState->AddMonster(monster);
477 battleState->AddMonster(monster);
478 battleState->AddMonster(monster);
479 battleState->AddMonster(monster);
480 battleState->AddHero(gameState.heroes[0]);
481 battleState->AddHero(gameState.heroes[1]);
482 battleState->AddHero(gameState.heroes[2]);
483 battleState->AddHero(gameState.heroes[3]);
486 MapState *mapState(new MapState(&gameConfig, caster.GetMap("map1")));
488 mapState->ControlEntity(&gameState.heroes[0].MapEntity());
489 mapState->SetWalkingSpeed(walkSpeed);
494 Application app(screen, state);
495 app.Buttons().MapKey(SDLK_w, Input::PAD_UP);
496 app.Buttons().MapKey(SDLK_d, Input::PAD_RIGHT);
497 app.Buttons().MapKey(SDLK_s, Input::PAD_DOWN);
498 app.Buttons().MapKey(SDLK_a, Input::PAD_LEFT);
499 app.Buttons().MapKey(SDLK_RIGHT, Input::ACTION_A);
500 app.Buttons().MapKey(SDLK_DOWN, Input::ACTION_B);
501 app.Buttons().MapKey(SDLK_UP, Input::ACTION_X);
502 app.Buttons().MapKey(SDLK_LEFT, Input::ACTION_Y);
503 app.Buttons().MapKey(SDLK_RETURN, Input::START);
504 app.Buttons().MapKey(SDLK_SPACE, Input::SELECT);
505 app.Buttons().MapKey(SDLK_RSHIFT, Input::SHOULDER_RIGHT);
506 app.Buttons().MapKey(SDLK_LSHIFT, Input::SHOULDER_LEFT);
507 app.Buttons().MapKey(SDLK_1, Input::DEBUG_1);
508 app.Buttons().MapKey(SDLK_2, Input::DEBUG_2);
509 app.Buttons().MapKey(SDLK_3, Input::DEBUG_3);
510 app.Buttons().MapKey(SDLK_4, Input::DEBUG_4);
514 } catch (Parser::Error &e) {
515 cerr << "parsing exception in file " << e.File() << " on line " << e.Line() << ": " << e.what() << endl;
517 } catch (exception &e) {
518 cerr << "exception in main(): " << e.what() << endl;